Comments (9)
I have not been keeping up with all the changes RL has gone through, perhaps the latest version simply no longer works? Nonetheless, I think I may have found the culprit, but I'm unable to test this out myself, as I don't have a copy of the latest files.
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I tried the change and it's a progress! However, functions are failing to decompile. Some examples here:
Btw: I can attach the file if you want to. Thanks for your support so far!
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Nice. And yes, I would appreciate it!
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Here it is:
UPK.zip
I included both the original and decrypted files. These are the ones I've been targeting
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Thanks. It looks like they shifted ALL the byte codes around, pretty much like AA2 did 🤣
I've fixed the deserialization for all classes, except for the shifted byte codes, this is a bit of a tedious process.
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Thanks!! Is there any way I can check the bytecodes myself? Or I'll have to reverse the game binary to check them?
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Yes, I recommend Ghidra to analyze the binary, then search in memory for the unicode string "bad expr", this will lead you to the SerializeExpr
function, in this function there is a switch on all byte-codes.
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Does it have support for QwordZero? I tried searching for it in the source of UELib but I couldn't find anything. This is clearly a Qword/PointerZero handler:
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No, I don't think you are looking at the right place.
It should look like this:
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