Giter Club home page Giter Club logo

ray-intersection-predictor's People

Contributors

aamirraihan avatar aamodt avatar amruth-s avatar andrewboktor avatar bftf avatar brad-mengchi avatar coffeebeforearch avatar deval281shah avatar eltantawy avatar gangmul12 avatar gjulianm avatar jooybar avatar jwang323 avatar lucylufei avatar mkhairy avatar negargoli avatar negargoli93 avatar pigrew avatar psuchita avatar qqldd avatar redcarrottt avatar rgreen avatar rspliet avatar shen203 avatar shenjiangqiu avatar speverel avatar sspenst avatar tayler-hetherington avatar tgrogers avatar wchang22 avatar

Stargazers

 avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

Forkers

mluckydwyer

ray-intersection-predictor's Issues

Some questions about the code

Hello, I am a new employee of Huawei 2012 laboratory. Recently, I am studying the relevant papers of this research, and I respect your achievements.
I have a few doubts about the code related to the paper. I hope I can get your answer.

  1. In the paper, I saw that you used the grid spherical hash function to quantize the origin and direction of the light into a hash value. In Section 4.1 of the paper, I described the relevant information of its construction. I saw the code of the hash function construction in the RayTraceManager.cpp file under the path .\rtao-benchmark\src, but after I read all the codes under the path, in addition to using the function when sorting the light, It is not seen that this function is used to quantize rays when constructing rays
  2. Similarly, I didn't see the creation of prediction table, hash value insertion and search in the code under this path
  3. In the paper, it is mentioned that when the number of bits n used for the hash larger than a table indexed with m bits, we fold the n-bit hash intom-bits by splitting the hash into โŒˆn/mโŒ‰ components and combining them with bitwise-xor, but I have not seen the relevant operation process in the code
    Is the relevant operation built into a file, or do I miss any important information when reading? I hope to get your answer, thank you

Question regarding the latency of the intersection unit

Amazing work but I have a few questions for this project.

How do you estimate the latency of the intersection unit in the ray predictor in src/gpgpu-sim/ray-predictor.cc?
That means how did you benchmark the real intersection unit in NVIDIA RT core?
Did you use some micro benchmark to achieve this estimation?

Thanks,
looking forwards to your reply.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.