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代码中最后一步插值g的问题

您好,首先,非常感谢!您的代码让我弄懂了let there be color这篇论文!代码中有个不太理解的地方,就是代码最后的tg.generate_texture()函数中,在 3. find delta_color plane for 3 channels 这一部分计算了A_m, B_m, C_m, D_m和对应的A, B, C, D,最后通过 S[k][0] * x + S[k][1] * y + S[k][3] 插值出g的值。
这部分应该是实现论文中说的 根据重心坐标插值 吧,想问问是是怎么实现的,A_m, B_m, C_m, D_m和对应的A, B, C, D都是什么含义,怎么就能实现插值?有什么参考资料吗?

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