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tpcontribution's Introduction

Hi there ๐Ÿ‘‹, I'm an IT student from Lodz University of Technology in Poland ๐Ÿ†.

  • ๐Ÿ”ญ In my free time, I'm passionately developing a 2D/3D Game Engine, continuously refining it through solo experimentation and collaborative efforts in game jams.

๐Ÿ’ป Tech Stack:

Projects

  • High Performance Game Engine and Editor

In-development game engine built entirely in C++, with a custom OpenGL renderer and high-performance ECS architecture for streamlined development. Additionally, the engine features a native C# (.NET 8.0) scripting engine for flexibility, along with comprehensive editor/runtime support and a GUI editor powered by ImGui. With a strong focus on performance and utilizing a range of libraries, including ENTT, Box2D, glm math, stb, and more.

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  • SLAM-based Point Cloud Generation, 3D Triangle Mesh Visualizator (KISS-ICP expansion)

Software able to convert recorded, dynamic point cloud data captured by a moving robot gathering data using LiDAR into a seamless triangle mesh. Developed using C++ and python, leveraging advanced libraries such as Eigen, TBB, Sophus, and with help of KISS-ICP project, this software offers lightning-fast real-time calculations and visualization of the generated mesh in a 3D environment.

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The aforementioned projects are closed source. Temporary access can be granted upon request.

tpcontribution's People

Contributors

210342 avatar aczyzews avatar anakinud avatar ayronk avatar cvalle96 avatar danielbaraniak avatar dawidkossowski avatar del77 avatar dependabot[bot] avatar dexteriv avatar drutol avatar jlokiec avatar mjaworski96 avatar mpostol avatar pmysl avatar przemekfortuna avatar scytrowski avatar tigeromichal avatar wiktorwandachowicz avatar

Watchers

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