Used for documentation.
Because shared models need to play different sequences that have the same name across 3 games, the following adjustments need to be made to maps.
All maps
Change weapon_shotgun angles (Opposing Force and Blue Shift only)
Change:
- angles to Y Z X where Y = original pitch, Z = original yaw + 90, X = original roll + 180
Note: because the mesh is not fully centered along Z axis, rotating around the X axis (Roll) can cause the model to clip through the ground in some cases.
Some maps in Op4 and Blue Shift use "angle" keyvalue to set the yaw.
Change:
Adjust Male BlackOps heads
For all monster_male_assassin
do the following:
With keyvalue "head" "0" (White)
Add:
With keyvalue "head" "1" (Black)
Add:
Change:
With keyvalue "head" "2" (Black with thermal vision)
Add:
Change:
Opposing Force
of0a0
Commander grunt holding on
Change:
- m_iszPlay to intro_stand_fallout
{
"origin" "3288 -1876 640"
"m_iszPlay" "fall_out"
"targetname" "fall_out"
"m_iszEntity" "sergeant"
"m_fMoveTo" "0"
"m_flRepeat" "0"
"m_flRadius" "0"
"delay" "0"
"classname" "scripted_sequence"
}
Change:
- m_iszPlay to intro_stand_react
{
"origin" "3252 -1876 640"
"m_iszPlay" "stand_react"
"targetname" "stand_react"
"m_iszEntity" "sergeant"
"m_fMoveTo" "0"
"m_flRepeat" "0"
"m_flRadius" "0"
"delay" "0"
"spawnflags" "256"
"classname" "scripted_sequence"
}
Change:
- m_iszPlay to intro_stand_bark
{
"origin" "3792 -1600 640"
"m_iszPlay" "bark"
"targetname" "sgt_bark"
"m_iszEntity" "sergeant"
"m_fMoveTo" "0"
"m_flRepeat" "0"
"m_flRadius" "0"
"delay" "0"
"classname" "scripted_sequence"
}
Sitting grunt medic
Change:
- m_iszIdle to intro_sitting_holster3
{
"origin" "3420 -1870 624"
"targetname" "b0rk"
"m_fMoveTo" "4"
"m_flRepeat" "0"
"m_flRadius" "512"
"delay" "0"
"m_iszIdle" "sitting3"
"m_iszEntity" "san"
"angle" "271"
"classname" "scripted_sequence"
}
Sitting regular grunt
Change:
- m_iszIdle to intro_sitting_mp5_1
{
"origin" "3382 -1938 624"
"targetname" "chism"
"m_fMoveTo" "4"
"m_flRepeat" "0"
"m_flRadius" "512"
"delay" "0"
"m_iszIdle" "sitting1"
"m_iszEntity" "yon"
"angle" "90"
"classname" "scripted_sequence"
}
Sitting SAW grunt
Change:
- m_iszIdle to intro_sitting_mp5_2
{
"origin" "3344 -1870 624"
"targetname" "fucklob"
"m_fMoveTo" "4"
"m_flRepeat" "0"
"m_flRadius" "512"
"delay" "0"
"m_iszIdle" "sitting2"
"m_iszEntity" "ichi"
"angle" "275"
"classname" "scripted_sequence"
}
Change:
- m_iszPlay to intro_sitting_react
{
"origin" "3504 -1600 640"
"m_iszPlay" "sit_React"
"targetname" "sit_react"
"m_iszEntity" "ichi"
"m_fMoveTo" "0"
"m_flRepeat" "0"
"m_flRadius" "0"
"delay" "0"
"spawnflags" "100"
"angle" "271"
"classname" "scripted_sequence"
}
Change:
- m_iszPlay to intro_sitting_stiff
{
"origin" "3472 -1600 640"
"m_iszPlay" "stiff"
"targetname" "sit_stiff"
"m_iszEntity" "ichi"
"m_fMoveTo" "0"
"m_flRepeat" "0"
"m_flRadius" "0"
"delay" "0"
"spawnflags" "100"
"angle" "271"
"classname" "scripted_sequence"
}
Change:
- m_iszPlay to intro_sitting_cower1
{
"origin" "3536 -1600 640"
"m_iszPlay" "cower"
"targetname" "sit_react2"
"m_iszEntity" "ichi"
"m_fMoveTo" "0"
"m_flRepeat" "0"
"m_flRadius" "0"
"delay" "0"
"spawnflags" "100"
"angle" "271"
"classname" "scripted_sequence"
}
Sitting engineer grunt
Change:
- m_iszIdle to intro_sitting_holster1
{
"origin" "3382 -1870 624"
"targetname" "sean"
"m_fMoveTo" "4"
"m_flRepeat" "0"
"m_flRadius" "512"
"delay" "0"
"m_iszIdle" "sitting1"
"m_iszEntity" "ni"
"angle" "272"
"classname" "scripted_sequence"
}
Change:
- m_iszPlay to intro_sitting_cower2
{
"origin" "3632 -1600 640"
"m_iszPlay" "cower"
"targetname" "torch_cower"
"m_iszEntity" "ni"
"m_fMoveTo" "0"
"m_flRepeat" "0"
"m_flRadius" "0"
"delay" "0"
"spawnflags" "100"
"angle" "271"
"classname" "scripted_sequence"
}
of1a1
PCV suit on table in treatments area
Add:
Reason: Opposing Force uses PCV model.
{
"classname" "item_suit"
"angle" "0"
"body" "1"
"origin" "367 2816 48"
}
Scientist with headcrab stick
Add:
Change:
Reason: Scientist holds a specific item. Set the correct body value.
{
"origin" "360 2288 56"
"body" "5"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"targetname" "scientist3"
"spawnflags" "146"
"angle" "90"
"classname" "monster_scientist"
}
of1a2
Fence Otis
Change:
Reason: Otis fence sequence is now named otis_fence to allow to use the Barney fence sequence.
{
"origin" "1196 1900 -192"
"m_iszPlay" "fence"
"m_fMoveTo" "5"
"targetname" "otis1_fence"
"delay" "0"
"m_flRadius" "512"
"m_flRepeat" "0"
"m_iszEntity" "otis1"
"spawnflags" "104"
"angle" "90"
"classname" "scripted_sequence"
}
Change:
Reason: Otis wave sequence was renamed to avoid confusion.
{
"target" "otis1_fence"
"classname" "scripted_sequence"
"angle" "0"
"spawnflags" "104"
"m_iszEntity" "otis1"
"m_flRepeat" "0"
"m_flRadius" "512"
"delay" "1"
"targetname" "otis1_wave"
"m_fMoveTo" "1"
"m_iszPlay" "wave"
"origin" "1164 1900 -192"
}
of1a4b
Loader
Add:
Reason: To make the Loader use the correct crate texture.
{
"origin" "-1808 672 -1212"
"targetname" "duv_loader"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"rendermode" "0"
"renderfx" "0"
"renderamt" "0"
"spawnflags" "128"
"angle" "90"
"classname" "monster_op4loader"
}
of1a5
Vending machine Otis
Add:
Reason: This Otis uses the bald variant.
{
"origin" "1560 -3424 1339"
"suspicious" "0"
"sleeves" "0"
"head" "1"
"bodystate" "0"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"targetname" "gleasonX"
"spawnflags" "22"
"angle" "183"
"classname" "monster_otis"
}
of1a5b
Vending machine Otis
Add:
Reason: This Otis uses the bald variant.
{
"origin" "112 -2096 1344"
"suspicious" "0"
"sleeves" "-1"
"head" "1"
"bodystate" "-1"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"targetname" "gleason"
"spawnflags" "4"
"angle" "76"
"classname" "monster_otis"
}
Abducted scientist
No longer needed: sciact01 is not referenced, and will not play.
Change:
m_iszPlay to eye_wipe_op4
Reason: A single LD/HD variant is used for Op4 and HL1 scientist model. Op4 eye_wipe is different from original so it was moved to a separate sequence.
{
"origin" "-448 -1648 1696"
"delay" "0"
"targetname" "sciact01"
"m_flRadius" "512"
"m_flRepeat" "0"
"m_fMoveTo" "2"
"m_iszEntity" "scihist"
"m_iszPlay" "eye_wipe"
"target" "sciact01a"
"spawnflags" "96"
"angle" "219"
"classname" "scripted_sequence"
}
of4a3
Scientist holding a clipboard
Add:
Change:
Reason: Scientist holds a specific item. Set the correct body value.
{
"origin" "-439 -1232 356"
"targetname" "grapple_sci"
"body" "4"
"model" "models/scientist.mdl"
"rendercolor" "0 0 0"
"TriggerCondition" "0"
"renderamt" "0"
"rendermode" "2"
"renderfx" "0"
"spawnflags" "4"
"angle" "180"
"classname" "monster_generic"
}
Tentacle 1
Add:
- model = models/tentacle2_lower.mdl
Reason: Opposing Force tentacle2.mdl uses level 1,2,3 sequences with lower altitude.
{
"origin" "1831 -2272 256"
"sound" "1"
"sweeparc" "100"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"targetname" "tentacle_1"
"angle" "305"
"classname" "monster_tentacle"
}
Tentacle 2
Add:
- model = models/tentacle3.mdl
Remove:
Reason: To use custom model instead of spawnflags.
{
"origin" "1824 -1288 272"
"targetname" "tentacle_2"
"TriggerCondition" "0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"sound" "1"
"sweeparc" "360"
"rendercolor" "0 0 0"
"spawnflags" "64"
"angle" "180"
"classname" "monster_tentacle"
}
of5a1
Male BlackOps Strafe left/right sequences
Change:
- m_iszPlay to strafeleft_cine
Reason: strafeleft now has motion extraction. strafeleft_cine is the same sequence without motion extraction.
{
"classname" "scripted_sequence"
"angle" "180"
"spawnflags" "104"
"m_flRepeat" "0"
"m_flRadius" "512"
"delay" "0"
"targetname" "assassin5_roll"
"m_fMoveTo" "0"
"m_iszEntity" "assassin6"
"m_iszPlay" "strafeleft"
"origin" "-288 -1688 64"
}
Change:
- m_iszPlay to straferight_cine
Reason: straferight now has motion extraction. straferight_cine is the same sequence without motion extraction.
{
"classname" "scripted_sequence"
"angle" "180"
"spawnflags" "104"
"m_iszPlay" "straferight"
"m_iszEntity" "assassin5"
"m_fMoveTo" "0"
"targetname" "assassin5_roll"
"delay" "0"
"m_flRadius" "512"
"m_flRepeat" "0"
"origin" "-336 -1536 64"
}
ofboot2
PCV suit mounted on wall
Add:
Reason: Opposing Force uses PCV model.
{
"origin" "-600 -152 -86"
"classname" "item_suit"
}
Blue Shift
ba_canal2
Dumped Otis 1
Change:
Add:
Reason: This Otis uses the bald variant.
{
"origin" "-1120 2120 1312"
"model" "models/otis.mdl"
"renderfx" "0"
"rendermode" "0"
"renderamt" "0"
"rendercolor" "0 0 0"
"TriggerCondition" "0"
"body" "0"
"targetname" "dump_otis"
"spawnflags" "134"
"angle" "180"
"classname" "monster_generic"
}
Dumped Otis 2
Change:
Add:
Reason: This Otis uses the bald variant.
{
"origin" "-1184 2120 1312"
"targetname" "dump_otis2"
"body" "0"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"model" "models/otis.mdl"
"spawnflags" "134"
"angle" "180"
"classname" "monster_generic"
}
ba_maint
Console scientist
Change:
- m_iszIdle to console_idle1
- m_iszPlay to console_work
{
"origin" "-2170 1328 624"
"targetname" "walter_work"
"m_iszIdle" "idle1"
"m_iszPlay" "work"
"m_flRepeat" "0"
"m_flRadius" "512"
"delay" "0"
"m_fMoveTo" "4"
"m_iszEntity" "walter"
"spawnflags" "4"
"classname" "scripted_sequence"
}
Change:
- m_iszPlay to console_shocked
{
"origin" "-2584 1248 2120"
"m_iszPlay" "shocked"
"targetname" "walter_shock"
"m_flRepeat" "0"
"m_flRadius" "0"
"delay" "0"
"m_fMoveTo" "0"
"m_iszEntity" "walter"
"classname" "scripted_sequence"
}
Change:
- m_iszPlay to console_sneeze
{
"origin" "-2576 1376 2120"
"m_iszPlay" "sneeze"
"targetname" "walter_sneeze"
"m_flRepeat" "0"
"m_flRadius" "0"
"delay" "0"
"m_fMoveTo" "0"
"m_iszEntity" "walter"
"classname" "scripted_sequence"
}
Sitting paper scientist
No longer needed: A separate model will be used for newspaper scientist.
Change:
model to models/civ_scientist.mdl
{
"origin" "-1788 346 676"
"rendermode" "0"
"renderfx" "0"
"TriggerTarget" "player_not_goody"
"body" "0"
"TriggerCondition" "2"
"rendercolor" "0 0 0"
"renderamt" "0"
"model" "models/civ_paper_scientist.mdl"
"targetname" "chump"
"spawnflags" "8"
"angle" "270"
"classname" "monster_generic"
}
Change:
Add:
{
"origin" "-1788 312 640"
"m_iszEntity" "chump"
"m_iszPlay" "idle3"
"m_fMoveTo" "0"
"m_flRepeat" "0"
"m_flRadius" "512"
"delay" "0"
"targetname" "sent_el_screwio"
"classname" "scripted_sequence"
}
ba_outro
Dr. Rosenberg
Change:
- model to models/rosenberg.mdl
Remove:
{
"origin" "-2144 -2192 36"
"model" "models/scientist.mdl"
"renderamt" "0"
"targetname" "dr_rosenberg"
"body" "3"
"rendercolor" "0 0 0"
"spawnflags" "8"
"angle" "218"
"classname" "monster_generic"
}
ba_security2
Shotguns in armory
Change:
- angles to -90 0 90 (For all below)
Reason: Blue Shift shotgun world model has a different orientation.
{
"origin" "704 1744 484"
"angles" "0 0 -90"
"body" "0"
"model" "models/w_shotgun.mdl"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"targetname" "shotgun1"
"spawnflags" "4"
"classname" "monster_generic"
}
{
"origin" "704 1760 484"
"angles" "0 0 -90"
"body" "0"
"model" "models/w_shotgun.mdl"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"targetname" "shotgun2"
"spawnflags" "4"
"classname" "monster_generic"
}
{
"origin" "704 1776 484"
"angles" "0 0 -90"
"body" "0"
"model" "models/w_shotgun.mdl"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"targetname" "shotgun3"
"spawnflags" "4"
"classname" "monster_generic"
}
{
"origin" "704 1792 484"
"angles" "0 0 -90"
"body" "0"
"model" "models/w_shotgun.mdl"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"targetname" "shotgun4"
"spawnflags" "4"
"classname" "monster_generic"
}
Otis at shooting range
Change:
Add:
Reason: This Otis uses the bald variant, and holding a donut.
{
"origin" "368 1376 492"
"rendercolor" "0 0 0"
"renderamt" "0"
"renderfx" "0"
"TriggerCondition" "2"
"TriggerTarget" "player_not_goody"
"rendermode" "0"
"body" "2"
"model" "models/otis.mdl"
"targetname" "otis"
"spawnflags" "144"
"angle" "270"
"classname" "monster_generic"
}
ba_teleport1
Dr. Rosenberg
Change:
- model to models/rosenberg.mdl
Remove:
{
"origin" "-528 -1200 48"
"TriggerTarget" "rosenberg2_death"
"model" "models/scientist.mdl"
"rendermode" "0"
"renderfx" "0"
"body" "3"
"TriggerCondition" "2"
"rendercolor" "0 0 0"
"renderamt" "0"
"targetname" "dr_rosenberg2"
"spawnflags" "8"
"classname" "monster_generic"
}
ba_teleport2
Dr. Rosenberg
Change:
- model to models/rosenberg.mdl
Remove:
{
"origin" "80 176 36"
"rendermode" "0"
"renderfx" "0"
"body" "3"
"model" "models/scientist.mdl"
"TriggerTarget" "rosenberg_death"
"TriggerCondition" "4"
"rendercolor" "0 0 0"
"renderamt" "0"
"targetname" "dr_rosenberg1"
"spawnflags" "8"
"classname" "monster_generic"
}
{
"origin" "-1456 -912 36"
"rendermode" "0"
"renderfx" "0"
"body" "3"
"model" "models/scientist.mdl"
"TriggerTarget" "rosenberg_death"
"TriggerCondition" "4"
"rendercolor" "0 0 0"
"renderamt" "0"
"targetname" "dr_rosenberg2"
"spawnflags" "8"
"angle" "90"
"classname" "monster_generic"
}
ba_tram1
Sitting paper scientist
No longer needed: A separate model will be used for newspaper scientist.
Change:
model to models/civ_scientist.mdl
{
"origin" "-2840 768 104"
"targetname" "sitter"
"model" "models/civ_paper_scientist.mdl"
"body" "2"
"spawnflags" "256"
"classname" "monster_generic"
}
Change:
{
"origin" "-2904 720 64"
"m_iszIdle" "idle3"
"m_iszEntity" "sitter"
"m_fMoveTo" "4"
"m_flRepeat" "0"
"m_flRadius" "512"
"delay" "0"
"spawnflags" "256"
"classname" "scripted_sequence"
}
Scientist carrying coat
No longer needed. It will use a separate model.
Change:
model to civ_scientist.mdl
{
"origin" "-2880 1184 128"
"model" "models/civ_coat_scientist.mdl"
"body" "1"
"targetname" "laundry_walker"
"spawnflags" "130"
"angle" "129"
"classname" "monster_generic"
}
Add:
m_iszIdle = coat_idle
m_iszMove = coat_walk
{
"origin" "-3296 2016 96"
"targetname" "laundry_walker_go"
"m_iszEntity" "laundry_walker"
"m_fMoveTo" "1"
"m_flRepeat" "0"
"m_flRadius" "512"
"delay" "0"
"spawnflags" "96"
"angle" "90"
"classname" "scripted_sequence"
}
ba_tram2
Otis at cafeteria
Add:
Reason: This Otis uses the bald variant.
{
"origin" "768 -832 2352"
"targetname" "otis_bigbooty"
"model" "models/otis.mdl"
"TriggerCondition" "0"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"spawnflags" "272"
"angle" "288"
"classname" "monster_generic"
}
Otis with clipboard
Add:
Reason: This Otis uses the bald variant, and holding a clipboard.
{
"origin" "3392 -656 2312"
"TriggerCondition" "0"
"rendermode" "0"
"renderfx" "0"
"targetname" "otis_redding"
"model" "models/intro_otis.mdl"
"rendercolor" "0 0 0"
"spawnflags" "266"
"angle" "270"
"classname" "monster_generic"
}
ba_yard5a
Dr. Rosenberg
Add:
- model = models/rosenberg.mdl
Remove:
{
"origin" "-3840 -3128 -128"
"TriggerTarget" "dr_rosenberg_death_mm"
"targetname" "dr_rosenberg"
"TriggerCondition" "4"
"body" "3"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "0"
"renderfx" "0"
"spawnflags" "6"
"classname" "monster_rosenberg"
}
Change:
- model to models/rosenberg.mdl
Remove:
{
"origin" "1220 640 108"
"model" "models/scientist.mdl"
"TriggerTarget" "dr_rosenberg_death_mm"
"targetname" "dr_rosenberg_fake"
"TriggerCondition" "2"
"body" "3"
"rendercolor" "0 0 0"
"renderamt" "0"
"rendermode" "2"
"renderfx" "0"
"spawnflags" "10"
"classname" "monster_generic"
}