What steps will reproduce the problem?
1.Execute of "turtlearena.x86.exe" (a.)
2.Execute of "turtlearena.x86.exe" Safe Mode (b.)
3.
What is the expected output? What do you see instead?
Expected TA splash screen, saw resolution change to black screen lower
resolution: got error (a.)
What version of the product are you using? On what operating system?
turtlearena-0.4.1-0.x86.exe running on XP Pro SP3
Please provide any additional information below.
Intel Pentium M 2.00GHz, 2GB RAM, ATI MOBILITY RADEON X300
(a. Normal execute error):
AppName: turtlearena.x86.exe AppVer: 0.0.0.0 ModName: msvcrt.dll
ModVer: 7.0.2600.5512 Offset: 00037b26
(b. Safe mode execute error):
Turtle Arena 0.4.1 win_mingw-x86 Jan 4 2011
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Administrator\Application Data\TurtleArena/base
C:\Program Files\Turtle Arena\base\assets0.pk3 (1182 files)
C:\Program Files\Turtle Arena/base
----------------------
1182 files in pk3 files
execing default.cfg
execing config.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----
Couldn't read history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.250
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1280x1024 320x240 400x300 512x384 640x480 800x600 1024x768
1152x864 320x200 640x400 1280x768'
GL_RENDERER: MOBILITY RADEON X300 x86/SSE2
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON X300 x86/SSE2
GL_VERSION: 2.0.5077 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer
GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader
GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query
GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap
GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to open OpenAL device.
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
15430D20 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
--- Common Initialization Complete ---
Winsock Initialized
Hostname: jackmflaptop
IP: 192.168.0.11
Opening IP6 socket: [::]:27960
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:27960
----- Client Shutdown (Received signal 11) -----
Closing SDL audio device...
SDL audio device shut down.
----- Client Shutdown (Client fatal crashed: VM_Free(ui) on running vm) -----
WARNING: Recursive shutdown
----- Client Shutdown (VM_Free(ui) on running vm) -----
WARNING: Recursive shutdown