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battery-golem's Issues

Jumping up walls

The player can jump up walls... ๐Ÿ˜ž

wallhump
๐Ÿ”บ Add a limit to what counts as "grounded" so its not grounded when on a steep sloap

Electrifying while grabbing results in lowering arms

If the player electrifies (presses E) and then stops, the characters arms are lowered, even tho it's still locked to the pushable object.
glitch

In the gif above, I grabbed the car (Q) and then electrified (E) for a second, and when I stopped electrifying the character lowered it's arms.

One easy fix is to deny the player the ability to electrify while grabbed onto a pushable object, but the animatior controller could also do with a change so it holds the arms up when holding onto something, instead of the trigger system currently in place.

Comb gate bugging

The comb gate resets if you die in the Section 3 scene. Does not reset when leaving the scene and coming back.

Worth testing to have it reset by dying, and then leave and enter the scene.

Can't drop item when trying to interact

As title says.
Especially problematic in section 3 if you take the bar before the wheel, then you can't drop the item when in the dropoff area for the puzzle thingie.
image

Lilypad behaviour on sharp edges

The lilypad starts acting weird when up against a sharp edge. It gets stuck so you can't move it anymore and all rigidbodies on it starts to bounce.

Item dropoff bug

In section 3 at the dropoff station, it seems like it saves in an incorrect way. First you don't respawn at the correct location, and secondly the item is still equipped by the player AND it's added to the dropoff station.
Thesis is that it saves in the middle of dropping it off. Easy fix for the item duplication would be to use the awaited save instead of the direct save.
As for the spawning location... gotta take a look into that... Shouldn't be too big of a bug.

Truck wheel animations

The wheels on the truck in section 1 doesn't move when dragging it. Looks weird and will be better if they moved accordingly

Save with the fan

Make a quicksave when picking up the fan, including the players position.

NPC dialog box scaling

The dialog boxes scale with pixles, which means on really high res screens they turn tiny. Not an intentional behavior and should scale with screen space instead.

Version in-game

The game needs a clearer version in-game, and maybe even a version check to tell the user there's a newer version available

Change NPC chat

From full random to semi random.
Now it takes a dialog at random from a list, new system should compile a random list of dialogs from the existing dialogs, then pull one from there if it's not empty, else it will just make a new list. Like spotifys shuffle system.

Conveyor belt on/off

Stuff on the conveyor belts sometimes moves on their own, even tho the conveyor belts are off (visually).

Pushable objects move on their own

When grabbing a larger object, they seem to move slightly by themselves.
glitch

Note that in the gif above, no button but the grabbing button (Q) is pressed.

Theory is that when the character moves to the grab location, it pushes the box in the process.

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