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View Code? Open in Web Editor NEW3D bridseye view pacificstic puzzle platformer. With flower & electric theme
License: Other
3D bridseye view pacificstic puzzle platformer. With flower & electric theme
License: Other
If the player electrifies (presses E) and then stops, the characters arms are lowered, even tho it's still locked to the pushable object.
In the gif above, I grabbed the car (Q) and then electrified (E) for a second, and when I stopped electrifying the character lowered it's arms.
One easy fix is to deny the player the ability to electrify while grabbed onto a pushable object, but the animatior controller could also do with a change so it holds the arms up when holding onto something, instead of the trigger system currently in place.
Make the water dripplets in section 3 start at random times.
The comb gate resets if you die in the Section 3 scene. Does not reset when leaving the scene and coming back.
Worth testing to have it reset by dying, and then leave and enter the scene.
The lilypad starts acting weird when up against a sharp edge. It gets stuck so you can't move it anymore and all rigidbodies on it starts to bounce.
In section 3 at the dropoff station, it seems like it saves in an incorrect way. First you don't respawn at the correct location, and secondly the item is still equipped by the player AND it's added to the dropoff station.
Thesis is that it saves in the middle of dropping it off. Easy fix for the item duplication would be to use the awaited save instead of the direct save.
As for the spawning location... gotta take a look into that... Shouldn't be too big of a bug.
The wheels on the truck in section 1 doesn't move when dragging it. Looks weird and will be better if they moved accordingly
Make a quicksave when picking up the fan, including the players position.
The dialog boxes scale with pixles, which means on really high res screens they turn tiny. Not an intentional behavior and should scale with screen space instead.
The game needs a clearer version in-game, and maybe even a version check to tell the user there's a newer version available
From full random to semi random.
Now it takes a dialog at random from a list, new system should compile a random list of dialogs from the existing dialogs, then pull one from there if it's not empty, else it will just make a new list. Like spotifys shuffle system.
Stuff on the conveyor belts sometimes moves on their own, even tho the conveyor belts are off (visually).
If holding in a coreitem, unequip it directly when opening the inventory, instead of when you close it.
Change conveyor belts physics script to use AddForceAtPosition instead.
Currently the player is able to grab items from DropoffStations while the stations still thinks it has the item
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