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open-realms-of-stars's Issues

NPE when fleet has been removed from starmap

There is possible NPE when fleet has been removed but it is still in fleetMap.

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at org.openRealmOfStars.gui.mapPanel.MapPanel.drawMap(MapPanel.java:421)
at org.openRealmOfStars.game.States.StarMapView.handleActions(StarMapView.java:302)
at org.openRealmOfStars.game.Game.actionPerformed(Game.java:951)

Diplomatic ships

There should be diplomatic ships in game. These ships would have cultural value even though they do not gain cultural sectors. Diplomats needs to be able to capture and give bonus in diplmatic screens.
AI also needs to handle diplomatics.

Trade ships

There should be trade ships between players if trade alliance is formed. AI should also handle these. Privateer ships needs to be able steal cargo from these.

Ship Component Jammer

2017-04-05 7 00 08

I think Jammer Component doesn't have the damage.

How about to change the method from comp.getDamage() to comp.getDefenseValue()????

2017-04-05 7 00 53

Starbase

Major thing to do. Starbase specific techs are missing. Starbases should not be able to move after deployment. AI does not build starbases.

Ship lost during FTL

Happened one time. Ship lost during FTL. No message no stack trace. No idea how to reproduce.

Music player

There should be music player implemented to the game.
It should have list of songs for starmap and combat musics.
Each SpaceRace should have unique song when in diplomacy screen with them.

Player can move enemy ships

Player can move enemy ships like they were player's own ships.
Fleets should be able to identify unless they are full of privateer ships.

Escape possiblity from combat

There should possiblity to escape from combat. After couple of turns in combat "wormhole" could appear
and move there would be escape from combat. This would require updating AI in combat so that non combat ships would try to get there.

Can't compile

I tried using mvn install and Eclipse to build the project, but it won't build.

It seems like most of the errors (and there are a lot of them) say the following:
Description Resource Path Location Type
Mockito cannot be resolved CombatAnimationTest.java /Open-Realms-of-Stars/src/test/java/org/openRealmOfStars/player/combat line 139 Java Problem

Any idea what could be wrong? I'm on Windows 10 and using JDK/JRE 1.8, btw.

Typos: Wrap drive Mk

TechFactory created engines called Wrap drive but those were not found in ShipComponentFactory. This
can cause NPE.

Home worlds should be improved

Homeworlds should be marked to planet information.
They should generate one culture as a free.
They should be marked on the map too.

Diplomacy screen offer lines

Diplomacy screen should have possiblity to say a ship that get out off my sector. AIs should
be able do this one too.

Combat should have log

Combat should have log which would show which part damaged and how badly.
There should be indicator that if some component is used in combat round already. This is mostly for weapons.

AI got stuck

AI got stuck in test game. I assume I destroyed AI's last ship and got stuck because of that.

Sound effects

There needs to be a way to play sound effects during the game.

Autosave before ending turn

There needs to be autosave before ending turn. If some reason AI gets stuck it same situation can be loaded and star debugging. Also loading game needs to handle multiple save games.

method damageBy in Ship.java

2017-05-08 10 14 04

I think ShipDamage.value should be 0. Because value 1 is meaning that no damage, not even dent.
Please Check about this!!!

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