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Unity Multiplayer: Mirror Networking is a Mirror Networking learning project in Unity3D. I cover the client-server model, LAN, using Steam API, and more. I have been studying Unity Multiplayer: Intermediate C# Coding & Networking course on Udemy.

C# 93.82% Smalltalk 0.01% ShaderLab 5.09% HLSL 0.89% JavaScript 0.19%
mirror-networking unity3d client-server steam-api unity-multiplayer

mirror-networking's Introduction

Hi ๐Ÿ‘‹, I'm Hasan

A passionate game developer & software engineer from Turkey

Connect with me:

hasantunc hasan tunc hasan tunc

Languages and Tools:

unity unreal csharp c cplusplus git firebase java javascript mongodb postgresql react sqlite nodejs express

Publications:

๐Ÿ“Œ Click each images to visit project details.

๐ŸŒŸ Lands of Pharaoh on Steam

hasantunc

๐ŸŒŸ Cube Runner on itch.io

hasantunc

๐ŸŒŸ Blob Character Package on GitHub

hasantunc

๐ŸŒŸ SOLID Factory on GitHub

hasantunc

๐Ÿ•น๏ธ Check my LinkedIn profile to see more publication.

mirror-networking's People

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