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9p's Issues

Levels beyond 81 are inaccessible

The Android level data file indicates that there are supposed to be 144 levels. However, the two-step 3x3 selection grid shows only "1-9", "10-18", and so on to "73-81". Even after finding a three-star word in all 81 levels, there's no apparent interface for scrolling to a new set of levels so that the boxes for 82-90 can appear. Was such a thing ever meant to be implemented yet?

The "android" command is deprecated.

michel@debian:~/git/fdroiddata$ fdroid build -vl se.tube42.p9.android
Clonage dans 'build/se.tube42.p9.android'...
INFO: Building version 0.0.3 (3) of se.tube42.p9.android
INFO: Getting source for revision v0.0.3
INFO: Initialising submodules
Sous-module 'submodules/base42' (https://github.com/tube42/base42.git) enregistré pour le chemin 'submodules/base42'
Clonage dans '/home/michel/git/fdroiddata/build/se.tube42.p9.android/submodules/base42'...
Chemin de sous-module 'submodules/base42' : '0ed6ccba17e3f77c917bc0b129c9d7bf3ad2014f' extrait
Sous-module 'submodules/composition' (https://github.com/tube42/composition) enregistré pour le chemin 'submodules/base42/submodules/composition'
Sous-module 'submodules/kickstarter' (https://github.com/tube42/kickstarter) enregistré pour le chemin 'submodules/base42/submodules/kickstarter'
Sous-module 'submodules/marm' (https://github.com/tube42/marm) enregistré pour le chemin 'submodules/base42/submodules/marm'
Sous-module 'submodules/tweeny' (https://github.com/tube42/tweeny) enregistré pour le chemin 'submodules/base42/submodules/tweeny'
Clonage dans '/home/michel/git/fdroiddata/build/se.tube42.p9.android/submodules/base42/submodules/composition'...
Clonage dans '/home/michel/git/fdroiddata/build/se.tube42.p9.android/submodules/base42/submodules/kickstarter'...
Clonage dans '/home/michel/git/fdroiddata/build/se.tube42.p9.android/submodules/base42/submodules/marm'...
Clonage dans '/home/michel/git/fdroiddata/build/se.tube42.p9.android/submodules/base42/submodules/tweeny'...
Chemin de sous-module 'submodules/base42/submodules/composition' : '3c587d01d962d04b4b35033876174a7739e64fe7' extrait
Chemin de sous-module 'submodules/base42/submodules/kickstarter' : 'b98ef31c0bd28fd81ba585e623825df911f0ed32' extrait
Chemin de sous-module 'submodules/base42/submodules/marm' : 'c090b1889502178671b2699b701ff6f59451e21f' extrait
Chemin de sous-module 'submodules/base42/submodules/tweeny' : '5edaa4f75f4997f0353aaf0a185362f7bff3dc46' extrait
INFO: Creating local.properties file at build/se.tube42.p9.android/local.properties
INFO: Creating local.properties file at build/se.tube42.p9.android/android/local.properties
*************************************************************************
The "android" command is deprecated.
For manual SDK, AVD, and project management, please use Android Studio.
For command-line tools, use tools/bin/sdkmanager and tools/bin/avdmanager
*************************************************************************
Invalid or unsupported command "update lib-project -p ."

Supported commands are:
android list target
android list avd
android list device
android create avd
android move avd
android delete avd
android list sdk
android update sdk
ERROR: Could not build app se.tube42.p9.android: Failed to update project at .
==== detail begin ====
*************************************************************************
The "android" command is deprecated.
For manual SDK, AVD, and project management, please use Android Studio.
For command-line tools, use tools/bin/sdkmanager and tools/bin/avdmanager
*************************************************************************
Invalid or unsupported command "update lib-project -p ."

Supported commands are:
android list target
android list avd
android list device
android create avd
android move avd
android delete avd
android list sdk
android update sdk
==== detail end ====
INFO: Finished.
INFO: 1 builds failed

Game not saved

After selected french (or english) and find some words, I leave the game. When I returned, all the words found were lost.

Unable to unlock levels

Even if I find the longest word in one of the 3 first unlocked level, no next level is unlock.

incorporation of reset, pick, drag,and insert feature on 9P Puzzle.

COMPONENTS

9p is an open source foss puzzle game for Android with nine levels where letters are arranged in other to make a correct word. It has 9 letters that can be used to generate words which can be re shoveled to help the user get new words.
There is a blue color sign in a specified page that tells how far the user has gone with generating words depending on the letters available on the game. The game is fun and every step taken to move to the next round has been tedious which is normal. I've noticed some things that I believe would be user-friendly in the game, and that's what I will like to propose to the developer in other to implement it in the new version.

PROPOSAL

Reset button - Whenever words are arranged, the undo button resets the words one after the other. It is a very good feature as it sometimes allows the user to get some new words perfectly but still, the general reset of all arranged letters will be of utmost importance. A click to reset all at once will make a good feature in this wonderful project. When the implemented reset button is clicked, all the letters will reset.

Pick, drag, and insert - This feature will be super on this wonderful game. I've been a daily user of the app, and from what I've tested, this feature will allow users to drag letters in between the arranged words.

MOCKS UPS / EXAMPLES

Image of the game settings
original 1

How far I've gone with the puzzles
original 4

Reset feature
original 3

Dragging and insertion of letters
original 2

BENEFITS

There are times that using the undo button will be boring especially when it seems there are no more words to derive after the user might have gotten more than
70% of the words. In this case, the user will be able to delete all the arranged words with just a click and, start putting new words together again.
The users will be able to pick and place letters in between arranged words. Anytime a new word is discovered from the arranged words there won't be the need to reset or undo before easily rearranging the word with the drag and insert feature. I will be glad if these features are implement

Thanks.

Indicator for already accepted words

If I enter a word that should be valid, but it is not accepted (no shaking letters), I am left wondering if this is because it is wrong, or because I have already correctly guessed that word. If the word is already accepted, there should be a flash, or something to distinguish this from the wrong-word situation.

German word not in word list

Hello,

I got stuck in the german version at level 42. While trying to find an answer I checked https://raw.githubusercontent.com/enz/german-wordlist/master/words, which is mentioned here in the ressolved issues section (#16) as source for the german words. There is no 9 Letter word in this list, which contains both an 'Ö' and a 'J'. Therefore I think there is a bug.

Sadly I can't get access to any other levels without this one being solved.

Best,
dLileh

issues of version 0.1.1

Hi,
9P is a great game, we stumbled over on fdroid two weeks ago, which we are now playing often! Since we are living in Vienna (Austria) we were pleased about the first German version and I want to give a feedback to version 0.1.1 of Dec 3rd:

  • (English (or all?) versions) it's a pity, that the "seen" info isn't shown anymore, which is an interesting info, that leads to another way of thinking about words we didn't find yet
  • (German version) it's possible to get points for words, which definetly are not real German words (examples: näss, track, hälsen)
  • (German version) at least in the first three levels, we really cannot imagine, that it's possible to build a 9 letter word with the letters (but maybe, my native German knowledge isn't good enough :-) - where I know, that this is the games challenge)
    kr Manfred

Be able to choose the difficulty

It would be interesting to unlock each new level according to a certain number of points. This would make possible to set up levels of difficulty.

For example:

  • in easy mode, the next level will be unlocked if the player find at least one 6 letters word and get 50 pts (1 point per letter of the words found -> 4 letters word=4pts, 5 letters word=5pts...)
  • in normal, the next level will be unlocked if the player finds at least one 7-letter word and gets 65 points
  • in hard, the next level will be unlocked if the player finds at least one 8-letter word and gets 80 points
  • in insane, the next level will be unlocked if the player finds all 9 letters words and gets at least 100 points

Slowdown after extensive play session

Version: 0.0.7
LineageOS 14.1

When playing a level for an extended amount of time, the framerate eventually drops down. The menus are always fine but the animations in a given level only recover smoothness after restarting the application (going back to the menu and then back to the level does not do the trick).

Score suggestion

My daughter and I enjoy this game immensely. Currently the game board shows nothing of the player's progress (you have to press the left arrow button.) We suggest a score that updates after every successful word, displayed somewhere on the game board screen. A 4 letter word could be worth 4 points, a 5 letter word 5 points, etc.

Also any kind of sound effects you could add would make the game feel more interactive.

Improve F-Droid listing

I've seen this app on F-Droid, but it lacks screenshots, changelog and a translatable description there. It's pretty easy for you to add these information. Please have a look at this example or at the F-Droid docs or fastlane docs.
After you have commited these files to your repo and tagged a new version, you need to remove the Description and Summary from the metadata file in the F-Droid Data repo.

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