ttswarhammer40k / battleforged-workshop-mod-compilation Goto Github PK
View Code? Open in Web Editor NEWA curated list of Warhammer40k Models. Just install/run and play Warhammer 40k.
A curated list of Warhammer40k Models. Just install/run and play Warhammer 40k.
An integral piece of Fortification now for 10th Ed. Speedfreeks. It contains lots of pieces sadly, and is somehow one vehicle model consisting of these pieces.
The Death Guard Plague Marines and Blightlord Terminators have different models than the ones used on the army table
Hey guys! Love the content you guys bring but had a few things that don't work as intended .
40 000/Orks / Forgeworld : All the Squiggoths are considered to be bags without any content inside. They should either have assets in the bags or make it into a different asset type (ie figurine). The same applies to Kill Blastas
40 000 / Astra Militarum / Death Korps : Salamander Scout Tanks aren't properly selectable. Storm Chimeras suffer from the same problem as mentioned for squiggoths.
Strike Force
12520 (Forge World) : Has undefined Assets
12527 (Refinery) : Has Undefined Assets
Both the Norn Assimilator and the Norn Emissary are currently missing from the Tyranid Model Range... Unless they are somewhere else... If they are, please let me know.
when trying to subscribe to stuff the link goes no where.
Issue File: https://github.com/TTSWarhammer40k/Battleforged-Workshop-Mod-Compilation/blob/master/IMPORTANT%20-%20How%20to%20use%20maps!.txt
https://steamcommunity.com/sharedfiles/filedetails/?id=1717042451 gives following error:
Sorry!
An error was encountered while processing your request:
There was a problem accessing the item. Please try again.
Steps to reproduce:
Hi your missing the standard Evocators unit i see the one with on the mount but they also come in standard Evocators [225pts]
Selections: 2. Celestial Blades, 5 Evocators [225pts], 5x Tempest Blade and Stormstave
For quite some time now, Havocs have been on 40mm bases, but in battleforge they're still using 32mm bases
These are the bases that the models come with
Belisarius Cawl and Skitarii Marshall seem to be missing everything but the base of their models. The Enginseer seems to be missing the textures of its model.
So far every other army I have tested works fine.
But for CD, loading the army is fast but the window becomes non responsive.
The only way to handle the crashed game at that point has been a signal 9 kill command.
I am running on Manjaro Linux
I have verified the game files
I have replacing the battleforged files with a new copy.
I cannot see any errors, but I am also not familiar with any sort of debugger in TTS. If there is a way to get you better information, please guide me on that process.
As per title: in the Genestealer Cults models, everything loads correctly except the Goliath Rockgrinder, which loads a blank model
On several space marine models, mostly tactical ones, there is an issue with the left shoulder guard being completely black. Other similar models with the same mesh work fine, as shown in the first screenshot. I brought this up in the discord, and someone analyzed the model and said that after looking at it, the model has multiple shoulder pads, as shown in the second image. I wasn't sure who else to contact other than creating this issue.
Hello,
What a bad surprise when I found out that the manual installation instructions were only existing for Windows and Mac... (as if everybody enjoys paying for an OS ;-) )
As I am suing Linux (Xubuntu 20.10, to be precise), here is what I did...
I search for a "Tabletop Simulator" folder containing the "Saves" folder, and here it is : ~/.local/share/Tabletop Simulator
Then what's left to do is the same as others.
It works like a charm !
Great job, fellows !
Models for the Exaction and Vigilant squads in the Agents of the Imperium section fail to load.
Error code generated: WWW AssetBundle Error: 404 Not Found at [http://cloud-3.steamusercontent.com/ugc/2062128696790169563/31F44412D40F22C5F8BDB65AADA917A21506F7FB/]
I suspect the original source of those models is gone, turning on mod caching brings the models back for me, but the pieces actively fail to load for friends who didn't see them before the models broke.
Currently in all files for Chaos Space Marines for 40K, there is no Lucius the Eternal model.
A number of models seem to have incorrect colour tint application -- The model itself is being tinted, instead of the base beneath it. The affected models are the 3D photoscans of Neophyte Hybrid (Grenade Launcher), Goliath Truck, and photoscan Nexos. Unknown if more exist.
Additionally, there seem to be a few models that, instead of having a matte, untextured black base to recolour, instead have some sort of wide-angle picture of genestealer art -- While neat, it does break up consistency in a unit and can make alter the end-result shade seen when tinted, leading to confusion. The affected models are photoscan Neophyte Hybrid Flamer and photoscan Neophyte Hybrid Autogun, Unknown if more exist.
Upgrade base for Wraith to 50mm is possible ?
I've noticed that a lot of the factions tend to have a model or two that doesn't load, but never to this extent. Today, I opened the Renegade file in TTS and the entire collection failed to load, at least a third of those failures being a failure to load the model and not just the texture. A friend of mine tried to load the file as well on their computer and had the exact same problem.
Hi folks, I was wondering if I could make a quick PR to update the docs so that the .txt
files are .md
instead. This will not change their abilities to be read in a plain text editor but would make the online experience of reading them significantly better, especially on mobile
In Kill Team\Factions\Chaos\Thousand Sons are three Tzaanfor Hornbearer models. All of them will toogle on the line tool while you grab the model and switch back to Grab tool once you put it down. Is there anyway anybody could scrap the code for that script? so i can copy paste it on other figures? (i can't code at all sorry)
It would be awesome, if someone could help me with that.
Hello! I just started poking around inside the various saves, and when looking at the "Necrons - MMZ Complete Collection" army save, an asset bundle failed to load - the one linked to http://infinitebucket.com/tts/scenesystem/light-green.unity3d
Based on the name, I assume it's some sort of light source? I could not find the unloaded model on the table itself.
One of the Eternal war - Combat patrol - Encircle Objective markers is not positioned correctly.
Grand Master Voldus' base is not represented by the portion of that is actually selectable. His collider is smaller than the visual base indicates, the visual base is the correct size (even if a bit janky) but measuring to and from him is not accurate.
All of the power armor sergeants have the wrong size base. The strike squad justicar, purgation squad justicar, and knight of the flame (purifier) models all have too small of a base, and the interceptor justicar's base is too big. The non-sergeant models are the correct size however.
https://steamcommunity.com/sharedfiles/filedetails/?id=2459361352
someone on the TTS workshop has a real be'lakor model, maybe y'all could ask nicely if they'd let the project use it
Drukhari Raiders are an incorrect size and significantly larger than tabletop. Drukhari Raiders are located in Warhammer 40k, Army Collections, Xenos Armies, Aeldari, Drukhari MMZ Complete Collection.
Raiders in real life are approximately 7.5" long by 2.5" wide.
Raiders in the collection have a variety of sizes.
The brown old style raiders are 8.4" x 2.8" wide.
The new style raiders are 8.7" x 3.2" wide. There are also raider variants with extra bits that are too long.
Ravagers are similarly scaled too large (and use the same IRL measurements as Raiders).
It's visually noticeable that the collection raiders are 12-16% longer in each dimension than IRL raiders.
I would like for the size of raiders to be scaled down appropriately to IRL. I believe 5 clicks of the TTS scale tool does it.
(I currently scale them myself for casual TTS play, but I am in a tournament that uses the Battleforged-Workshop-Mod-Compilation as the only official source for models. So any size changes for the tournament have to be accepted through here.)
okay, so! I've found a couple issues on the new Genestealer Cult board, missing object, and some invalid image formats on the following
Ridge Runner w/ Heavy Mortar is missing a passenger, and maybe part of it's base
Neophyte w/ Shotgun, the image of the shotgun appears to be missing/invalid format, as it's just kinda of a gray silvery blob
I've reproduced it five times deleting the same model, seems to be an issue with that one instance with the Sister Superiour who is aiming the bolter, not the one pointing it in the air. The program's memory usage ballooned from ~2 GB to more than 4 in the 10 or so seconds it took to force close TTS. Can manage to switch to the system log before it stops being completely uninteractable, text as below
[08:12:15] Collected 3 upright models for this unit
[08:12:15] Collected 3 upright models for this unit
[08:12:15] Collected 3 upright models for this unit
[08:12:15] Collected 3 upright models for this unit
[08:12:15] Destroying previous master for this unit: bb764dfb:e9cb-6123-3be3-aedc
...
#ad infinitum
Firstborn: Devastators
Primaris: Eradicators
As the Wounds decrease - it would be great to have the profile of the relevant bracket update on the tooltip.
Hi i noticed you already have the Death guard marines in the Blackstone fortress set.
Was wondering if we can get those move over and scaled with bolters?
Warriors, Zoanthropes, and Venomthropes now come on 50mm bases, but their base size in battleforge is 40mm.
GW Open Events additionally has clarified that they are to use 50mm bases for their events as well, as that is the most base size these models come with and what instructions say they should use.
the image for them refuse to load
All 6 variations of the Armoured sentinals (The version with states works tho)
All the basic Guardsmen
All the veterans
The 6 variant conscripts with lasguns
the thunderbolt heavy fighter
and the main gun on the ordanance team with heavy lascannon
I think its to do with the Images are stored on a cloud that either we dont have access to or that has changed
Would be great to have one slot for each army - like there is for UM, rather than having to recolour Primaris, Drop Pods for example.
One table for all the Dark Angels, Imperial Fists etc
IRL Drukhari venoms measure slightly over 3.75" in both length and width (width measured from wingtip to wingtip'). The battleforge photoscanned model is 4.5/4.6, and the 3d modelled venoms are a little longer again.
Also as a minor side note, the photoscanned raider appears to have been rescaled to 0.93 instead of 0.90, which results in it being a little bit bigger than the 3d modelled versions of raiders/ravagers.
Thanks for all your hard work!
condense the knights in to 1 file that also has all knights
A large number of assets are not loading in the Drukhari army collection
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