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teardown-converter's Introduction

Teardown Converter 2

An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)

UI

How to Download

You can download a precompiled version here: https://github.com/TTFH/Teardown-Converter/releases

There are red voxels in the editor

Those voxels are used so the shapes don't change the size when removing the snow or spliting compounds.
You can press Shift + 'V' in the editor to hide them.

How to Compile

Open a Terminal / Command Prompt in the same folder that Makefile
Type: make
You will find the execulable in the release folder

Editor Example

teardown-converter's People

Contributors

ttfh avatar

Stargazers

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Watchers

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Forkers

doroyipoka trey-c

teardown-converter's Issues

Regarding OBJ / Model exporting?

In metarmask's old teardown converter, you could export scenes or quicksaves as OBJs so you could render them in blender.

Is something like that still possible?

Would love to be able to export destroyed scenes or finished maps as blender scenes to have finer control over renders and lighting (To have basically a better camera mode)

Cannot convert Frustrum

It crashes when I try to convert Frustrum, it crashes on the Parsing Files... part.
Error: [ERROR] Invalid entity kind: 111
image

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