Implemented plane using NURBS, with scaling factors
Transparent spritesheets
Keyframe animations have the option to be repeated indefinitely
All the features from the previous project apply, like the ability to draw the scene despite most errors
Scene
The created scene represents a Quidditch field from the Harry Potter saga. Includes a battle animation made with keyframes and sprites, crazy tower flags made with keyframes and a tunnel made with the new barrel primitive. In addition, there are multiple perspectives available, including some that allow the viewing of demos of other functionalities.
When the player selects a piece, the tiles to which he can move are highlighted.
Implemented animations in the in game menus, game pieces and dragon caves. The game pieces are moved from point to point in an arc in the board, and the dragon caves spawn a dragon through a more complex animation. The menus animate in and out of the screen. The movement is also animated.
Implemented menus with in-scene objects through the use of picking.
Implemented in-game scene switching with 3 scenes to switch between.
Undo is also well implemented in the interface, and when the game comes to an end, the game movie can be watched.
Each player has 30 seconds to complete a move! If he doesn't complete it, it becomes the next player's turn.
The amount of pieces eaten by each player are shown in the scoreboard.
The game has 3 game moves, human vs human, human vs machine and machine vs machine. The modes with machines have 3 difficulties available to pick from.