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2D mini Game Stage 3

a one-level 2D platformer mini-game.
Read milinote Stage 3 for more details.
two-parameter will be sent to the GameManager

  1. Collectable count and
  2. the time to complete the level.

Mini Game Stage 4

Complete stage 4 Mini Game
and escape time to GameManager.
(undecided)
Might use failed attempts as a parameter as well.

3D modeling Ant infection

The Ant: Assets\The Anubis Rider AKA Nate\Ants\Models\LOD0\AntWorker.fbx
This ant should be fully rooted to the leaf. with a single stem sticking out of it head.
like reference picture in Milanote ref#

VFXPoolManager

Create a Pool of preloaded VFX For both the 2D game and the 3D game.
the pool will consist of 3 preloaded FX each. and will increase its size on demand. if the pool has no available VFX.
There will only be one of these GameObject.
also can be accessed from anywhere threw an instance of the component.

MiniGame Stage 2

Stage 2 Spore departure
The game must be completed read Milinote Stage 2 for more detail
The timer variable should be saved to the gamer manager. use InputManager to get key player inputs.

Stage 1 Mini Game

Stage one MiniGame must be completed.
Look at reference Stage 1 in the Milinote board for more detail.

Ant Trail When ground click event.

Add functionality when gound is clicked ant return back to their line.
Migh not do due to the fact that when accomplished the ants will travel a path as a bunch rather than a single traffic line.

Mini game Stage 5

Complete stage 5 (Seek Home)
Pass the time to Game manager use the respective Set Function. using component instance.

SFXPoolManager.

Preloaded Sounds in a pool. and add as needed.
Can be accessed from anywhere threw an instance of itself.

Ant swarm trigger attack.

Create a system. that will cast a ray down where an incident happened. and swarm the player to be kicked out.
this is just a reminder not a feature that need to be worked on.

UI Timer Count up.

A timer counting up is displayed in the top right of the 16:9 display. (as a camera overlay)
This timer is then tied to the Game manager.
the time is recorded and used for later use.
grab the instance of GameManager and
Use SetTimeStageOne() method to store the time.

Ant Trail Animation

an Ant trail showing Ants marching in and out, away and from.
using Package "Local Avoid"
these ants use their respective walking and idle animation.
The procedural animation is for the player only.

Procedural animation

Animate legs to walk on Ground surfaces procedurally at fixed hight.
The control mechanics is to click on the ant and drag him in the direction you wish to go.

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