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rcengine's Introduction

RC-Engine

A game engine made using both Rust and C++. The Rust language is used for the networking side of the engine, while C++ is used for standard rendering

Compiling

Compilations are tested and ran on a Macintosh, so Windows compilation results may vary. Make sure Rust Language is installed, as the RcNetwork library won't compile.

To make sure the Rust library compiles correctly, please make sure to put the source sdk folder for steamworks sdk within RcEngine/external/RcNetwork/external , or you can compile without it by deleting the steam folder within RcNetworkand removing the reference in Cargo.toml

Work in progress

Clone the project with git clone recursive

git clone --recurse-submodules -j8 https:///github.com/triscuitcircuit/rcengine.git
cd rcengine
Standard Cmake build 1. make a "build" directory within the main directory
 mkdir build
 cd build
  1. run cmake within the build directory
cmake ..
Xcode build from script
  1. Go to the scripts directory and run the "generate-xcode.sh" script

OR 2. Run the script through the MacOS terminal

bash generate-xcode.sh

Then open up the Xcode project that was generated in the "xcode-build" folder

Visual Studio build from .bat On Windows, you can run the "generate-VSproj.bat" file located in the "scripts" folder.

This will generate a Visual Studio project within a Visual Studio 2019 project within a folder called "visual-studio-build".

While very early in development, feel free to comment changes you would want in a simple game engine. This engine isn't meant to be a AAA engine by any means, and the scope is to make a 2.5D editor and engine with network capabilities.

Special Thanks

  • Special thanks to TheCherno for his guide on game engine design!
  • A special shout-out to 0x (https://github.com/0xworks) for helping with my OpenGL questions (And help with OpenGLTexture.cpp)!!
  • A special thanks to Light3039 on github for texture debug help( and for the Tiles.png debug texture)!!!!

rcengine's People

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