conditions5e's People
Forkers
rmasoni turn-a amcvfx marduke182 grygon ddipaolo strongpauly matthewbcline gatesvp carnvanbeck magroader mattstock gryfin123 why-keith p4535992 brucetony restlessrabbitsconditions5e's Issues
Skull marker is shrunk and not overlayed properly
It seems with 0.7.5 the skull no longer stretches over the token properly but rather shows like a status effect.
Error in console anytime a condition is added/removed.
Uncaught (in promise) TypeError: effect is undefined
toggleEffect foundry.js:44970
toggleOverlay foundry.js:45525
_updateHealthOverlay main.js:73
<anonymous> main.js:82
_call foundry.js:2496
callAll foundry.js:2456
_handleUpdateEmbeddedEntity foundry.js:30047
_handleUpdateEmbeddedEntity foundry.js:34301
updateEmbeddedEntity foundry.js:30015
update foundry.js:11475
toggleEffect foundry.js:44983
_onToggleEffect foundry.js:23355
jQuery 8
activateListeners foundry.js:23232
_render foundry.js:4537
_render foundry.js:20787
render foundry.js:4479
bind foundry.js:20762
bind foundry.js:23107
_onClickRight foundry.js:11887
callback foundry.js:36392
_handleClickRight foundry.js:36646
_handleRightDown foundry.js:36626
emit index.js:181
dispatchEvent InteractionManager.ts:1106
processPointerDown InteractionManager.ts:1307
recursiveFindHit TreeSearch.ts:173
recursiveFindHit TreeSearch.ts:113
recursiveFindHit TreeSearch.ts:113
recursiveFindHit TreeSearch.ts:113
findHit TreeSearch.ts:200
processInteractive InteractionManager.ts:1177
onPointerDown InteractionManager.ts:1252
addEvents InteractionManager.ts:885
setTargetElement InteractionManager.ts:815
r InteractionManager.ts:733
initPlugins AbstractRenderer.ts:229
r Renderer.ts:268
create Renderer.ts:85
mn autoDetectRenderer.ts:39
t Application.ts:87
Canvas foundry.js:9967
initializeCanvas foundry.js:6661
setupGame foundry.js:6546
_initializeGameView foundry.js:7319
initialize foundry.js:6471
async* foundry.js:7449
async* foundry.js:7447
Movement Error
I am unsure what exactly is happening.
During a session two days ago, we were experiencing a massive lag issue. Checking the console I was shocked to see over 400 errors.
It has taken me two days to narrow down and find the badly behaving mod, and it turns out to be conditions5e.
Info:
Platform: Windows 10
Browser: Chrome
Foundry Version: 0.7.9
Error: When selecting a token then moving said token, we receive foundry.js:44970 Uncaught (in promise) TypeError:
https://prnt.sc/10m1b7y
All mods deactivated except for conditions5e
I have been able to repeat this error in four different game worlds. Strangely, it does not seem to affect all tokens.
I have tried replacing the actors, recreating the actors, all to the same error.
When setting an overlay condition the status image is removed
When you set a token condition with right click the large overlay is shown briefly and then disappears.
Left click behaviour works as expected.
Labels
Feature Request: Add tooltips
Could you add tooltips on hover of the icons?? Thanks!
keep all conditions and restore "big" overlay
-
I used a lot of the old "odd" icons for conditions from spells or just to remember stuff, like which one of the goblins is the one with 250hp, elite, etc. Can we have those back ? The current ones are ok, but maybe have a setting to add the old ones as well ?
-
before, when you were trying to put a condition marker on a token, normal click would put a small icon upper left, RIGHT CLICK would put an overlay on the token, more easily marking which token is asleep/tied up/etc. With this module enabled, only small icon overlays seem to be allowed. I am just guessing that is because of the "bloodied" overlay that happens based on current HP. I love the bloodied overlay and I want to keep it, but I also want the option for the big overlay "other condition". Any ideas on that ?
thanks.
I Can't find it
Add german translation
Just a request to add the german translation
Targeting not being displayed
Noticed that when I have this enabled, the targeting is not being displayed. It sometimes shows and sometimes doesn't.
unable to right click a condition to have it full-size overlay on token icon.
With the default conditions, you can left click to have a small icon appear on the token, or right click to have a full size icon appear on the token.
With this mod, right clicking a condition causes it to briefly flicker as full size on the token then disappear.
Is this intentional since you automatically put full size conditions on the token at certain events? like taking damage, death?
Add customization option for additional conditions
Hey, I really like that module, but I would like to track more "conditions" like blessed, cursed etc.
Maybe you could add settings to add more conditions where the GM can define more stuff, with an icon and a label.
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