tranchikhang / medievalwar Goto Github PK
View Code? Open in Web Editor NEWA simple turn-based strategy game using Phaser 3
Home Page: https://tranchikhang.github.io/MedievalWar/
License: MIT License
A simple turn-based strategy game using Phaser 3
Home Page: https://tranchikhang.github.io/MedievalWar/
License: MIT License
Implement level objective (or victory condition) system:
Calculate then show information related to combat (damage, hit rate etc)
Hello @tranchikhang , I have been following your progress in this project, is getting better and better.
Can I sugges an improvement in the task/feature managment?
I see you have a "task backlog" in the readme. I would create one github issue for each of this entries, such as one issue for "Core Gameplay :: Ally support", this way you can link commits with their task, and it's way easier to find where you implemented each thing, you can even have a "kanban" style board (known as Github projects)
You can see working example in my repo "owge".
Best regards!, keep the great work ๐ท ๐ป
Follow Fire Emblem's leveling system:
Description: After an enemy unit is killed and removed from the map, move the cursor to another enemy and error occurs
Console log: "Cannot read property 'name' of undefined" instatusmenu.js
Cause: removing enemy unit from the map makes the length of enemy unit list changed, but the indexes remain the same
MedievalWar/src/level/level.js
Line 73 in 38e5c46
so getUnitByIndex
will return undefined.
Follow Fire Emblem's inventory system:
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