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cse3901_finalproject's Introduction

๐Ÿ‘€ Interests

  • Intelligent agents via Deep Reinforcement Learning, Bandit Algorithms, and decision transformers
  • Machine Learning in video game design, development, and testing
  • Human-AI cooperation

๐Ÿซ Learning

  • Masters of Computer Science at U.T. Austin (Autumn 2021 - now)
    • Focus on Machine Learning and AI, optimization, and software system design
    • TA for Data Science for Health Discovery (Spring 2024) and Reinforcement Learning (Autumn 2023)

cse3901_finalproject's People

Contributors

jake-lav avatar justinchumita avatar ph00l3ry avatar thomascarlin avatar tpedelose avatar

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cse3901_finalproject's Issues

play_controller functionality

Go ahead and make the functionality for the play_controller. Essentially anything and everything that the controller needs to handle to make the html side of things work.
Use the chapter in the book on making a storefront.

play/index.html.erb and scss styling

This allows the front end to work with embedded ruby and scss styling for a pretty frontend. This will work closely with the play controller.

Database Structures

Important Databases

QUESTIONS

  • Question Content
  • Correct Answer
  • Our Lies
  • Category (Overarching or Specific)
  • // Statistics
    • Number of times used
    • Number of times correct

Optional(?)

USERS

  • Unique ID
  • Username
  • Passwords
  • Account info(?)
  • // User-Specific Stats
    • Times correct
    • Times fooled
    • Times tricked others
    • Average Points per Game
    • Lifetime Points
    • Games Played

LIST OF LOBBIES

  • Lobby ID
  • Lobby Name
  • Pass code
  • Number of players
  • Number of observers
  • Lobby Status (For figuring our witch stage / point modifiers)
  • Minimum number of players (set by creator)
  • List of players currently in lobby

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