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horde's Issues

Suggestion: Enabling lag compensation for NPC's spawned by Horde gamemode

Honestly, never ever bothered using this. I also have no idea on how to test properly if this is a good change or not.
Currently, without lag compensation, when playing on server sometimes my bullets deal no damage, despite leaving blood decal as if I managed to successfully hit enemy. This mostly noticeable when trying to hit headcrabs.

New Class: Engineer

My design is to have the Engineer class specialize in building stuff, like spawning barricades and turrets.

Better Error response

If you like have forgotten a addon for the "standard" horde setting you dont get any response or errors in the console that is just annoying and not new user friendly.

Corpse Removal

Add a cvar for corpse removal time. How to do this efficiently?

Suggestion: Turret damage scaling with difficulty

E.g. lower damage on Normal difficulty and higher damage on Realism. This should prevent it from being overpowered on Normal or too weak on Realism I guess. This is pretty easy to implement anyway, so why not?

Money physics is off

This is only a problem for CSS version money. I don't have css mounted so can be hard for me to see if this is fixed or not.

Major Refactor

Some of the files are getting bloated. Will probably do this after merging in 8Z's perks.

Consider changing default engineer available turret

Default gmod built-in turret entity is simply bad, that's it. Imo, replacing it with some kind of lua-based turret would be much better in terms of gameplay.
Ideally - custom turret base specifically for Horde gamemode.
Alternative - This workshop addon seems to be pretty good, it also has repair/ammo refill mechanics. I'm not sure if these are downsides or upsides, but: turrets cannot be moved, repair/ammo refill kits are not SWEP's (they are entities).

These turrets looks very nice, especially their deployment animation, but I doubt they will be any good as is with Horde gamemode.

Beeing able to "Vote" for ....

... endless mode (enable/disable)
... faster end of the bugged round (like stuck in a wall) and that this has a "cooldown" like for 60 seconds that no one can spam that

And as "Admin" (ulx or else) "force" start and stop or pause

Grenade dupe as demolition class.

Get a free grenade from your perk, drop it on floor, get new grenade from your perk. Now you have 2 grenades. Pick up previously dropped grenade, now you have 3 grenades. Repeat as much times as you want. This way you can have unlimited source of both hl2 and incendiary grenade ammo.
Btw, you can also sell your hl2 grenades back to shop.

Config Table Overflow

It is possible to overflow the config tables and cause network messages to fail when the table gets toooooo big

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