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License: Other
Garry's Mod Gamemode
License: Other
Enable voting to end faster if the majority of players have voted.
Honestly, never ever bothered using this. I also have no idea on how to test properly if this is a good change or not.
Currently, without lag compensation, when playing on server sometimes my bullets deal no damage, despite leaving blood decal as if I managed to successfully hit enemy. This mostly noticeable when trying to hit headcrabs.
My design is to have the Engineer class specialize in building stuff, like spawning barricades and turrets.
Like why. Doesn't make any sense.
If you like have forgotten a addon for the "standard" horde setting you dont get any response or errors in the console that is just annoying and not new user friendly.
Spawnable loot boxes that will scatter around the map.
Killing Floor style trader pods
Allow users to use sandbox functions in Horde.
just like kf2
Dedicated servers can get stuck
Add a cvar for corpse removal time. How to do this efficiently?
Allow users to add entities to shop
https://steamcommunity.com/sharedfiles/filedetails/?id=850027654
OnNPCKIlled hook is not invoked on death, so that is tricky for me to detect kf npc deaths. Need to found a workaround.
E.g. lower damage on Normal difficulty and higher damage on Realism. This should prevent it from being overpowered on Normal or too weak on Realism I guess. This is pretty easy to implement anyway, so why not?
Now player hits applying force to turrets.
Replace this line
Horde/gamemode/sv_difficulty.lua
Line 83 in c225fd1
return true
Would be nice to be able to share ammo with your teammates in co-op gamemode.
e.g. clients should not be sending price/weight over to the server
Player:GetClass()
overwrites default Garry's Mod function ENTITY:GetClass()
. This is likely to break a lot of things.
not exactly sure how to make this work yet
For some reason addons that have chat commands aren't working in the gamemode.
Poison headcrabs instantly makes them 1hp. Also turrets can be healed with medkit for some reason.
This is only a problem for CSS version money. I don't have css mounted so can be hard for me to see if this is fixed or not.
After some investigation, this is possible to do but might compromise performance severely. Need to see if there is some other way to do this.
Some of the files are getting bloated. Will probably do this after merging in 8Z's perks.
Zombies can respawn near player owned entities, e.g. turrets. That's very annoying when zombie respawns near your turrets and instantly kills them.
Default gmod built-in turret entity is simply bad, that's it. Imo, replacing it with some kind of lua-based turret would be much better in terms of gameplay.
Ideally - custom turret base specifically for Horde gamemode.
Alternative - This workshop addon seems to be pretty good, it also has repair/ammo refill mechanics. I'm not sure if these are downsides or upsides, but: turrets cannot be moved, repair/ammo refill kits are not SWEP's (they are entities).
These turrets looks very nice, especially their deployment animation, but I doubt they will be any good as is with Horde gamemode.
... endless mode (enable/disable)
... faster end of the bugged round (like stuck in a wall) and that this has a "cooldown" like for 60 seconds that no one can spam that
And as "Admin" (ulx or else) "force" start and stop or pause
Smaller screen users cannot (sub 1600 x 900) see things properly
(yeah useless but i wanted to say thanks! For creating such good Gamemode that is so good customizable and so. ๐ฏ ๐ฅ )
Get a free grenade from your perk, drop it on floor, get new grenade from your perk. Now you have 2 grenades. Pick up previously dropped grenade, now you have 3 grenades. Repeat as much times as you want. This way you can have unlimited source of both hl2 and incendiary grenade ammo.
Btw, you can also sell your hl2 grenades back to shop.
fuck
It is possible to overflow the config tables and cause network messages to fail when the table gets toooooo big
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