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ENSEA PLT Project 2020-2021: SLAY

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c++ version software version build status

Table of Contents

Introduction

PLT

The [PLT] Projet Logiciel Transversal (Transversal Software Project) is the third year project in specialization [IS] Informatique et Systèmes (computer science and system) at ENSEA.

The objective is to make a video game from scratch in 112 hours of supervised practical work by following these steps :

  • Design the game
  • Program it in c++
  • Optimise the game
  • Bring network services

At the end, it should be a finished product with advanced functionalities while being robust and scalable.

This cross-curricular project replaces and combines the labs of theses four class:

  • Software Engineering
  • Algorithmic
  • Parallel programming
  • Mobile Application and Web services

From a video games perspective, this project allows to apprehend the following points:

  • Design / Graphical User Interface
  • Artificial Intelligence
  • Computational complexity
  • Multiplayer

Built With

About the game

Presentation

Slay is a turn based hexagonal strategy game created by Sean O'Connor in 1995. The goal is to conquer an island by buying men and using them to capture the enemies' hexagons.

  • Genre : Turn-based strategy
  • players : 1 to 6 players

Rules

See all the rules.

Getting Started

To get a local copy up and running follow these simple steps.

Prerequisites

Resynchronize the package index files

sudo apt-get update

Install with apt-get

sudo apt-get install build-essential \
dia \
libsfml-dev libxml2-dev libmicrohttpd-dev libboost-all-dev \
python3 python3-pip \
lcov gcovr

Install python package with pip (or pip3)

pip install gcovr

Installation

  1. Clone the repo
git clone https://github.com/towzeur/PLT_2021
cd PLT_2021
  1. Build it
PLT_2021$ make
  1. Test it
PLT_2021$ make test

Usage

Basic Testing

Print a hello world message to stdout

PLT_2021$ bin/client hello

First render attempt

PLT_2021$ bin/client render

Second render attempt

PLT_2021$ bin/client render2

Roadmap

See the open issues for a list of proposed features (and known issues).

  • Design / GUI
  • Artificial Intelligence
  • Computational complexity
  • Multiplayer

Release History

  • 1.1

    • Implement the code to print a message
    • Report 1.1
  • 1.final

    • State diagram
    • State implementation
    • Test code coverage
    • Report 1.final
  • 2.1

    • Report 2.1
    • Render diagram
    • Implemented code to print a rendering of state
  • 2.2

    • Report 2.2
    • Engine diagram
    • Implemented code for the game engine
    • Print different renderings of state by calling the game engine

Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the MIT License. See LICENSE for more information.

Contact

Project Link

Acknowledgements

plt_2021's People

Contributors

badisse avatar cbares avatar hichsdir avatar knuyg avatar towzeur avatar

Stargazers

 avatar  avatar  avatar

Watchers

 avatar

plt_2021's Issues

map encoding is not future-proof

Entity are encoded as int [0-9] = 10 values.
What will happen when there are more than 10 value ?
token should be char (ascii table allow 95 printable characters)

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