Comments (1)
Hi,
This type of feature is already used by some others systems, I can't remember which ones.
It has some very serious problems.
To summarize, it encourages players to NOT play on your server, and NOT to use the nation feature to its fullest.
Examples:
- Say I'm the 3rd player of a nation online, and I see a much stronger enemy approaching my town. Well I guarantee I will log off immediately and wait until they go away. Maybe I will go play on a different server while I am waiting.
- Similarly, if the limit is 3, I will try if possible to keep my nation size to 2. Other players might be effectively in the nation, but I will keep them off the books, in order to keep my nation immune. I have heard examples of this type of thing actually happening in other war system, with servers full of strictly 1 player towns.
To address the specific issue of a 12am-7am attack......well to do this would technically require at least one member of the besieging army to be online throughout the time. Either they are using an AFK machine (which you should counter with an anti-cheat plugin), or they genuinely have soldiers or allied soldiers playing at that time (which can be countered by getting in cross timezone allies)
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