Comments (2)
- Note: Consider if a team tried to maximize their spawn potential by making everybody a general.......
- This would probably make that team more efficient in battle.
- However the army rank structure would then look very silly.
- Also the respawning would probably look a bit silly in practice too.
- Solution:
- How about one general per nation in the siegezone?
- Players spawn to their own general. If their own general is not in the siegezone (or dead), they spawn to an allied general.
- Any more than one general per nation in the SiegeZone, and they both get war sickness, with an appropriate message.
- This has the advantage of really highlighting who is officially in charge of a battle
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Note: Perhaps make this only work during battle sessions ...... we don't want people exploiting this for fast travel....
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Related Issues (20)
- Suggestion: Make sure money warnings also apply if costs are too low HOT 2
- Suggestion: Banner lore
- Suggestion: SiegeWar Sphere of Influences
- Could not type "/sw hud" HOT 5
- Problem evaluating new banner control sessions HOT 1
- Remove hard dependancy on TownyChat
- An internal error ocurred while attempting to tab-complete this command HOT 6
- Suggestion: Lift Siege spawn block except during battle sessions
- Suggestion: Have War Sickness only during Battle Sessions HOT 1
- Fix number formatting of money warnings
- Suggestion: Get money warnings to discount edge cases
- Possible bug related to outlaw teleport
- max_active_siege_attacks_per_nation can be bypassed when SiegeAssemblies are used.
- Siege war dont start HOT 12
- Suggestion: Allow modifying the War Sickness feature
- Suggestion: Option to disable outpost teleportation during battle sessions
- Suggestion: Make dynmap layer name configurable. HOT 1
- Issue: SpecialWarSicknessNow not firing due to "NewShortTimeEvent" HOT 2
- Suggestion: Add the ability to translate messages for Discord webhook
- Prevent town deletion, merges and mayor change during occupation HOT 1
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