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townsquare's Issues

DTR - Dr. Dawn Edwards

Should be easy if you just copy and slightly update the Eve Henry card (code for search and name).

Improve UX for shootout draw hand adjusting

Update the DrawHandPrompt.js to also serve as a card selector.
After the hands are drawn, implement 2 buttons:

  • Redraw up to X Cards - where x is the draw bonus. It should start card selection and selected cards should be redrawn
  • Select Final Hand - should start card selection where player will select 5 final cards. If there already will be 5 cards, it will select them automatically

DTR - Mechanical Horse

For the React: need to use moveOptions on the onDudeJoinedPosse posse. See BuffaloRifle card for reference.

Trading action messaging

Messaging for Tradin' action in High noon should be improved. Now every goods has its own message.
Fix: There should be just one message containing all traded cards.

Currently there is no message when trade cannot be done (e.g. trading weapon to a dude that already has weapon)
Fix: Implement such message.

TCaR - Black Owl

Difficult because there is no effect to make some character to be chosen as first casualty.
Edit: effect has been implemented, use: effects.selectAsFirstCasualty()

Tests: Finish TODOs in test suits

There are various TODOs in the test suits as lot of tests are not implemented. For example phase tests.
Just look for TODO M2 in the /test folder.

Autoselect in Select prompt

When selecting a card (SelectCardPrompt), menu should not be shown on click, but card should be automatically selected.

Cards with free actions issue alert

Some cards with free actions (e.g. Shadow Walk) show alert in chat window warning that user performs action outside his window. There should be no alert.
Fire of Nanahbozho, Pearly's Palace, Shadow Walk, Morgan Stables

From Git Reports

Submitter: Not sure what to put here
Something is not working

DTR - Tyxarglenak

Tyx will be more difficult to implement as we have to check if he can be targeted before preventing to select hucksters. And that is only if the action is targeting one card.
If there are more cards, we cannot just prevent to target hucksters as they can be selected/targeted once Tyx is targeted. But we have to make sure hucksters are not targeted without the Tyx being also targeted.
When implemented, just update the code in Tyx class to 01012

DTR - Pinned Down

Will need to add new effect that will make sure card has to be taken as first casualty.

TCaR - Raven

This wall of text is just DIFFICULT, nothing else.

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