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License: GNU General Public License v3.0
Unity to Three.JS exporter
License: GNU General Public License v3.0
Lights in Unity look more bright then in exported Three.JS.
When the Mesh Renderer in Unity has multiple materials, and if two of those materials have the same name, the exported three.js scene gets a null value inside the MultiMaterial's array.
If material doesn't have a texture, exporter will write null to its map field. ObjectLoader doesn't like it, but I haven't found a proper way to write "undefined" for a field yet.
If the unity material has opaque rendering mode, "transparent" parameter should be false in the exported material. I think it's better to make that parameter independent from the alpha value?
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