Topic: fov Goto Github
Some thing interesting about fov
Some thing interesting about fov
fov,A first person POV with a variable FOV generated from simple 2D raycasting.
User: achaval-tomas
fov,Ascending Hierarchical Classification for Camera Clustering Based on FoV Overlaps
User: alaeddinephd
fov,Collection of fixing utilities that aim to fix resolution, HUD, FOV and other things in old PC games.
User: alphayellow1
fov,Tool for changing the max fps and fov for mw2 because they did not provide it.
User: andersblomqvist
fov,Compute FOV, minimum and maximum no. of pixels an distance object can occupy in sensor frame, focus distance
User: arshad-engineer
fov,A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
User: benmakesgames
fov,FoV algorithm that I'm using for the game, it's very fast and quite configurable.
User: byte-arcane
fov,CLI utility for calculating horizontal/vertical FOV values
User: calinou
fov,Any Colour You Like. Code to the code God! 👨💻
User: danielkaas94
fov,The repository for The Lord of the Rings Online - Durin VI Edition.
Organization: durinhacks
fov,Roguelike Library For Java (Alternative version)
User: fabio-t
fov,An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫
User: gerlogu
Home Page: https://www.gerlogu.com
fov,Automatically adjust cameras' FOV to 3D objects bounds in Unity
User: gilzoide
fov,Simple Resident Evil 7 Tool / Trainer
User: igenetel
fov,Shadowcasting for calculating FOV in grid-based games
User: iskolbin
fov,Uses Phong illumination
User: konieboy
fov,Cub3D is a game engine written in C. It is inspired by one of the first FPS Wolfenstein3D.
User: loisduplain
fov,A non-multiplayer field of view changer for various Call of Duty games which also works for online co-op.
User: marvinlehmann
fov,Arma Reforger Experimental Cinematic Scripts
User: megagoth1702
fov,This is an example of how to use GPGPU to run process on graphics cards and not on CPU.
User: metantonio
fov,Simple roguelike/RPG library in C with an example game implementation.
User: michaelmackus
fov,2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
User: norendren
fov,🎥 Simple Godot class that allows TileMap manipulation depending on a Camera2D's FOV.
User: nuclearphoenixx
Home Page: https://nuclearphoenix.xyz/Godot-FOV-TileMap/
fov,This Immersive Video project includes 2 samples which are based on OMAF and WebRTC streaming frameworks.
Organization: openvisualcloud
fov,Pro Swapper FOV Changer
Organization: pro-swapper
fov,Commandline converter utility that supports a wide range of conversions
User: radj307
fov,Easily change your field of view for ArmA and DayZ!
User: rex706
fov,Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
User: seanpesce
fov,Should be working now (updated 02.06)
User: stashw3g
fov,Prototype to simulate player's line of sight using Universal Render Pipeline
User: storedenen
fov,Counter-Strike: Global Offensive - External Cheat
User: sunnamed434
fov,Change the FoV of Sea of Thieves to 120 degrees (Linux only)
User: superkooks
fov,code for mazeWalkFPS, created with 2d wchar_t array with map feature and perspective
User: tangsteven
fov,Create custom forms in Victoire website
Organization: victoire
fov,Field of vision algorithm intended for use in roguelike games. Based on Brensenham's digital line algorithm.
User: wesofx
fov,Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.
User: xeintdm
fov,Database for FOV measurements of different HMDs and description of measurement techniques
Organization: zeissvisionsciencelab
Home Page: https://zeissvisionsciencelab.github.io/HMD-FOV/
fov,A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
User: zombiepointer
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