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Using Windows Forms and Class Library .NET Framework
This project forked from andy-avh/csharp-text-based-adventure-game
Using Windows Forms and Class Library .NET Framework
C# Text Based Game Developed in Visual Studio 2019 16.11.8 The solution has two projects: SuperAdventure (Windows Forms App .NET framework) โ one for the UI - uses Labels, RichTextVBox, DataGridViews, Buttons, ComboButtons Engine (Class Library .NET framwork) - the other for the code to do all the calculations and logic for the game. - includes all the classes (check player class for some info) Useful info: - Game is populated in the World.cs class, here quests, locations, items etc are all entered. Go here to add more. - Look at GameMap.png in main directory for map layout to help you understand the map directions. Checklist for adding Locations for new quests (in World.cs): - Create IDs for any items, monsters, quests and locations - Populate the new items, monsters etc. Following the structure (read comments) - And add them at the bottom of each Populate function - For monsters, don't forget to add the loot dropped item underneath - For quests, don't forget to add QuestCompletionItems and RewardItem(s) - For locations, don't forget to add that a quest is available there, and that monsters may be there
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