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sharkgame's Issues

UI Suggestion: layout buttons by labeled rows, separated by category

This suggestion would address 2 small sources of friction:

  1. When a new button is researched from Laboratory, it could shift over the location of a button away from where the user recalls the button use to be:

image

  1. There is a lot of extra clicking involved with switching between the homeTabsList ( All | Basic | Frenzy | Jobs | Producers | Processing ) menu. I personally don't use it at all. For example, if I wanted to actively increase my fish output:
    • Click processing + click make sharkonium
    • Click other machines + click a machine
    • Click Producers + click nurse shark
    • Repeat last 3 steps

Here is a basic mockup of what a solution might look like:
image

Typo in Log

After completing a transaction (I forgot which) in the "turbulent" world, the log says "Results still inconclusive! Unsurpsingly..." and the typo was in it. Consider changing to suprisingly.

Missing sprite

On the skimmer upgrade, it says "Missing Sprite with a circle behind it". You should add a sprite for it

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