tjohnman / knoh Goto Github PK
View Code? Open in Web Editor NEWKNOH
License: MIT License
KNOH
License: MIT License
...are a good thing (TM).
Can I use them too, to label issues opened by me?
What the heck, I just can't resist:
So far I've found out that it's base64 encoded deflated (RFC1950) binary data that more-or-less represents the design area cell by cell. That's the rough idea.
BUT: plz note that in fact things aren't (can't be) as easy as "cell by cell". That's because of the connections that can be in the metal layer or the silicon (P or N, which of them might be implicit), or both.
So one (stupid) way to encode all this into a one-cell representative datum would be to enumerate all possible combinations.
However, that
a) would mean a lot of redundancy (think: connected-to-right implies right neighbour to be connected-to-left and so on). Although, one might just say (ie have said): "let deflate do its job"...
and
b) does not match the _in_flated size of the data compared to what I calculated (actual is way less than what I think it needed to be)
Hence I guess there's rather two chunks of information:
Those two chunks might be either one-after-the-other or interleaved. To me it looks rather like the latter. At least at the moment...
Let's think about and disseminate it.
Then do better.
See kongregate high-scores (or rather "low-scores"?).
Being non-Russian as I am I'm missing any pun that might be there.
Transliteration yields "C?on" which ... as I'm looking at it ... does give me some idea.
But what did you have in mind?
Maybe drop a word about it in README.md?
Branching off of #1, particulary
I have no idea what temporal logic is. Sounds interesting, could you tell me more about it?
and
I'll have to think a bit more about how to best explain, you know. But I'll just try a start and hope that you'll tell me where I should go faster and where to add more detail.
For completeness: reposting some links:
Remark: there's also linear time logic (as opposed to branching time as in CTL). And also logics with some sort of "watches", see below. However, we'll be focussing on CTL and BDDs.
That was kind of the foreword and the tagline; intro part below.
First of all (moving over from the zachtronics forum): again Hello @tjohnman, and Thank You!
I really appreciate your initiative, as well as your spirit ("fans can make). Therefore I'm pretty sure we'll be able to get up something interesting together.
As mentioned, I'm really not so much into C++. And of SFML I heard ... well, today. I have, however, heard of (and used) VS, although mostly C#.
My vision - and first step - was to re-implement it in JS, so it'd still be a browser game but not in Flash. Yes.
Ok, so this one's for getting to know each other, or set-up. It's meant to open discussion, and I do mean open. I can even imagine to have implementations in both, C++ and JS, and still benefit from each other, really.
Beyond that I'm looking forward to delving into details. Must refrain myself from dropping some :)
Hey cool, great idea! Thanks a lot for that.
Unfortunately I cannot run the binary:
not a valid Win32 app
I'm on Win XP Pro SP3, 32bit.
I promised to get VS up and look at it myself, and I will. Planned for the weekend.
But being able to just run a binary would be really great. It would also help to keep the hurdle low for others interested in this.
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