Comments (2)
Hey @legojesus,
thanks for using the component. Unfortunately i stopped working on it, as there is a much more performant alternative developed by the A-Frame core team. I put a message on top of the README. Please use this component instead: https://github.com/ngokevin/kframe/tree/master/components/orbit-controls
If you don't want to destroy your already invested time, i recommend you create a fork and have a look at the source code, especially the way the inertia is built. If you make this more configurable, i'm happy to merge this.
Sorry to be not of much help here.
Cheers
Till
from aframe-orbit-controls-component.
Hey @tizzle
Thank you for the quick reply! Will check it out.
Much appreciated!
from aframe-orbit-controls-component.
Related Issues (20)
- feature request - inverted zoom option HOT 2
- Gyroscope while in VR HOT 3
- Unable to zoom in and out in PC or Mobile browsers HOT 2
- Feature request for deskop and mobile a-sky zoom-in and zoom-out HOT 6
- pointerevents for touch devices HOT 4
- Orbit controls break if using an <a-assets> container HOT 4
- README points to v0.1.8 on the CDN, but latest ver is 0.1.7 HOT 1
- I can't load the component dynamically HOT 5
- Does not work on A-Frame 0.7 HOT 6
- Check for already at desiredPosition returns false positives sometimes HOT 2
- Distance property does not seem to be working
- Listen to zoom event HOT 1
- Cant rotate around object in VR mode (Cardboard) HOT 2
- Can't rotate when obj model is rendered in wireframe HOT 4
- Issue when play is triggered after sceneEl renderstart event
- Use targets world position instead of local HOT 1
- minPolarAngle/maxPolarAngle Infinity possible? HOT 2
- Zoom need click
- Model pivot changed after using orbit controls. And model and camera's position changing affects its z and not x and y position.
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from aframe-orbit-controls-component.