A basic framework for cheat detection in SA-MP (San Andreas Multiplayer) servers.
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Aimbot Detection: Monitors aiming behavior and flags players with suspicious aim positions.
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Speedhack Detection: Tracks player movement speed and identifies potential speed hackers.
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Rapid Fire Detection (Placeholder): Detects abnormal shooting patterns indicating rapid fire cheats.
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Health/Armor Hack Detection (Placeholder): Checks for abnormal health and armor values, exposing cheat tools.
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Wallhack Detection (Placeholder): Identifies cheats that allow players to see through walls.
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Callback System: Provides the
OnPlayerCheatDetected
callback when a cheater is detected. -
Initialization and Player Update Hook: Initializes data structures and checks for cheats during player updates.
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Customizable Constants: Easily configurable thresholds for different cheat detection mechanisms.
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Distance Calculation Utility: Calculates the distance between two points in the game world.
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Maintain a Fair Gaming Environment: Prevents cheating to create a fair and enjoyable gaming experience for all players.
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Basic Cheat Detection: Provides essential features to catch common cheating behaviors in SA-MP.
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Customizable and Expandable: Allows customization and expansion for more sophisticated cheat detection methods.
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Early Detection of Cheaters: Identifies potential cheaters and triggers appropriate actions to maintain server integrity.
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Easy Integration: Ready-to-use include with clear comments and constants for easy configuration.
Cheat Configuration Features:
TAncheat_Config(type, bool:statement);
Configuration Type
AIMBOT_DETECTION
SPEEDHACK_DETECTION
RAPIDFIRE_DETECTION
HEALTHHACK_DETECTION
WALLHACK_DETECTION
FLYHACK_DETECTION
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Customizable Cheat Detection:
- The anti-cheat system allows server administrators to customize the detection of specific cheats.
- Server owners can choose to enable or disable individual cheat detection types based on their server's needs.
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Fine-Tuning Cheat Detection:
- With cheat configuration, server administrators can fine-tune the sensitivity of cheat detection mechanisms.
- The system can be adjusted to be more or less strict, depending on the server's community and gameplay requirements.
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Flexible Anti-Cheat Management:
- Cheat configuration provides a flexible way to manage the anti-cheat system's behavior on the server.
- Administrators have the power to focus on specific types of cheats that are prevalent in their community.
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Real-Time Control:
- Cheat configuration allows for real-time changes to the anti-cheat system.
- Administrators can enable or disable cheat detection types on the fly without the need for server restarts.
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Adaptability to Server Environment:
- Server owners can adapt the anti-cheat system to suit their server's gameplay style and player base.
- Different servers may have varying cheat risks, and the configuration allows customization accordingly.
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Reduced False Positives:
- By enabling or disabling specific cheat detections, server administrators can reduce false positives.
- Reducing false positives helps prevent legitimate players from being flagged incorrectly.
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Proactive Anti-Cheat Measures:
- Cheat configuration empowers server administrators to take proactive measures against cheaters.
- The ability to manage cheat detection types enhances the server's anti-cheat efforts.
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Enhanced Fair Play:
- Customizable cheat detection contributes to a fair and balanced gameplay experience for all players.
- By preventing cheaters from gaining an unfair advantage, the server fosters an enjoyable environment for legitimate players.
Note: Cheat configuration offers server administrators significant control over the anti-cheat system, enabling them to tailor it according to their server's specific needs. A well-tuned anti-cheat system helps maintain a healthy and enjoyable gaming environment, promoting fair play and supporting the server's integrity.
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Copy the "anticheat.pwn" file to your SA-MP server's "pawno/include" directory.
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Include "anticheat" in your main script:
#include <anticheat>
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Implement the functions in your game mode script, making sure to customize the placeholder functions for specific cheat detection logic.
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Use the provided functions such as
TAnticheat_CheckAimbot
,TAnticheat_CheckSpeedhack
, etc., to detect potential cheaters. -
Customize the constants (
MAX_AIM_DISTANCE
,MAX_PLAYER_SPEED
, etc.) to set appropriate thresholds for cheat detection. -
Implement the
OnPlayerCheatDetected
callback to take actions against suspected cheaters, such as kicking or banning them from the server.
This anti-cheat include is a starting point for cheat detection in SA-MP servers. It may not cover all possible cheat detection scenarios and may require further refinement based on your specific server's needs. Additionally, for a more robust and comprehensive anti-cheat solution, consider utilizing third-party libraries and resources developed specifically for SA-MP server security.