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crane's Issues

DeadEntityException when removing entity

When i leave i quit the game on browser, it deletes the character entity and removes it from the socket

But at line 106 of gameloop it still crashes because of dead entity exception

Create a add function in world for groups

It would be easier to add an entity to the group and have it check to see if the groupname has a key/value and if not create the group and add the entity

add(e : Entity, String groupName)

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