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iandees avatar iandees commented on July 23, 2024

I took out the store code in #85 because Mapzen is trying to optimize its tile response time (by doing more work in tilequeue and relying less on tileserver).

We probably should have kept it in there and configured it to be off on our servers. I'll look at doing that next week, but for now if you want to take a look at that pull request to see what was taken out you can see how we implemented storing tiles in tileserver.

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rmarianski avatar rmarianski commented on July 23, 2024

Like @iandees mentioned, We're planning on adding some kind of caching back in ourselves. Sounds like we might want to think about growing an abstraction for this, or maybe use the same store interface that exists but grow a redis implementation for it.

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nvkelso avatar nvkelso commented on July 23, 2024

@tomass In the meantime, I suggest using the tagged production release instead: https://github.com/tilezen/tileserver/releases/tag/v1.4.0.

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tomass avatar tomass commented on July 23, 2024

Thank you a lot for information and suggestions! It was really helpful!

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