Work around for setting player's position on streamed objects.
FUNCTION:
- SetPlayerCompensatedPos(playerid, Float:X, Float:Y, Float:Z, wait_time = TP_WAIT_TIME, worldid = -1, interior = -1)
PARAMETERS:
- playerid : The ID of the player
- Float:X : Target X Coordinate
- Float:Y : Target Y Coordinate
- Float:Z : Target Z Coordinate
- wait_time : Time (in miliseconds) to wait on teleportation
- worldid : Target virtual world
- interior : Target interior