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experiments's Introduction

Experiments

This is a collection of scripts which exercise various functionalities of the ScriptHookVDotNet library.

Build

The project is setup to merge all the assemblies back into a single file called Experiments.Scripts.dll. There is also a post-build step setup to copy Experiments.Scripts.dll to the Steam Directory:

 copy /Y "$(TargetDir)$(TargetName).dll"
		  "%ProgramFiles(x86)%\Steam\steamapps\common\Grand Theft Auto V\scripts"

ILMerge

Global references should be first added to the top level project, Experiments.Scripts. Then when referencing from other projects, ensure that Copy Local is set to False, otherwise ILMerge will throw an error during compilation:

ILMerge.Merge: ERROR!!:
Duplicate type 'Experiments.Utilities.Logger' found in assembly 'Experiments.Utilities'.
Do you want to use the /allowDup option?

NOTE: ScriptHookVDotNet.dll must always have Copy Local set to False when referenced in a script, otherwise ILMerge will fail with:

ILMerge.Merge: The assembly 'ScriptHookVDotNet' is not marked as containing only managed code.

CarSpawn

Simple script for spawning vehicles with various properties on demand.

experiments's People

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experiments's Issues

Vehicles Spawn Ahead of Vehicle When Looking Behind

Steps to Reproduce

  • Activate CarSpawnModule
  • Enter Vehicle
  • While driving, aim behind vehicle with AP Pistol
  • Fire AP Pistol
  • Observe spawned vehicles are created in front of vehicle, often crashing into player vehicle

experiments issue 1

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