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quadface-tools's Issues

Transfer UV Mapping

Original report by me.


Map selected / connected mesh to a 2d grid.

Pick new origin, U and V - compute another grid

Transfer the UV mapping from the first set to the second.

Convert Blender imported DAE quads to SketchUp quads

Original report by me.


When importing DAE meshes that comes from Blender, the quads are separated by a hidden edge, instead of a soft edge.

An convert routine that converts these Blender quads (hard edges, hidden separator) into SketchUp quads would be useful for transferring meshes between applications.

Add About dialog

Original report by me.


So that users can easily check the version of QuadFace tools and TT_Lib, include an About dialog.

Make it a WebDialog with links to download page? Donation page? SCF thread?

Unwrap 2D Grid

Original report by me.


For meshed that can be mapped to a simple 2D grid, recreate a flat mesh.

Use source material, or use current material.

Support LibFredo Updater

Original report by me.


Add passive update info:

#!ruby

def self.register_plugin_for_LibFredo6
   {   
      :name => "QuadFace Tools",
      :author => "thomthom",
      :version => "0.4.0",
      :date => "20 Sep 11",   
      :description => "Lorem Ipsum",
      :link_info => "http://forums.sketchucation.com"
   }
end

UV Mapping Tool

Original report by me.


Implement a tool that allows for UV mapping across selected QuadFaces.

  1. Pick start vertex

  2. Pick U edge

  3. Pick V edge

Reading the Settings produces nil errors

Original report by me.

The original report had attachments: QuadFace_reload.png

quadface_reload


Several reports of loading errors that seem to be related to reading the settings. Nils are encountered... Might be related to UV Tools not reporting / handling errors when invalid grids are encountered?

Redefine "QuadFace"

Original report by me.


Based on feedback from Fredo, A QuadFace is better defined as:

  • Diagonal: Soft + Smooth + Hidden
  • Border: NOT Diagonal

The new definition is simpler, allows for better outlines, and allows for the native Smoothing tool to be used on a mesh for smoothing (Not unsmoothing)

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