Giter Club home page Giter Club logo

Comments (5)

thomas-haslwanter avatar thomas-haslwanter commented on July 2, 2024

I have changed line 357, and will update this in the next upload. It does not make any difference in practice, because most IMUs are not that accurate anyway.
Line 358 is correct, though. I always use a space-fixed coordinate system where the z-axis is defined by gravity. If the IMU is oriented differently, it has to be indicated (approximately) by adjusting "R_initialOrientation".
The thing about coordinate systems is really confusing, and in fact, I am just about finishing a book on "3D Kinematics" for Springer, which is intended to provide the theoretical background when working in this area. What is your background, and how did you get into this area? I am still working on the 3D viewer (i.e.with OpenGL or PyGame), but have no satisfactory solution yet.

from scikit-kinematics.

ivan866 avatar ivan866 commented on July 2, 2024

I am now an affiliate researcher for some institute and we have a project which uses Tobii Glasses 2 eyetracker, which has MEMS gyro / accel built-in.

My question is how do I define an initial rotation matrix for a case when a person's gaze is headed towards Z axis, and vertical is Y positive, while left shoulder is X positive?
I tried http://andre-gaschler.com/rotationconverter/ and it seems that numpy.eye(3) is right. Still I get very high position values (about -100 meters on vertical axis).

And why is it that I must change the initial orientation if I have different axis configuration, I thought I just change columns ordering before setting in_data.

from scikit-kinematics.

thomas-haslwanter avatar thomas-haslwanter commented on July 2, 2024

from scikit-kinematics.

ivan866 avatar ivan866 commented on July 2, 2024

That code simply reorders axes like that: X->Y, Y->Z, Z->X.

from scikit-kinematics.

thomas-haslwanter avatar thomas-haslwanter commented on July 2, 2024

from scikit-kinematics.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.