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zelda_ii's Introduction

Zelda_II

This repo includes both a 2D engine and the game Zelda II - The Adventure of Link (UnitTest3).

Developed with C++.

HY454 - Computer Science Department University Of Crete.

| csd4336 Thodoris Pontzouksidis |

| csd4492 Dimitris Vlachos |

| Honarable mention Nikos Iliakis |

You need to run the game in Visual Studio 2022 with CMAKE lists.

Run

For including SDL2:

  • Step 1: Search enviroment variable in windows search bar
  • step 2: Then press enviroment variables
  • Step 3: Then press new in User variables
  • Step 4: Set the enviroment variable name as CMAKE_PREFIX_PATH
  • Step 5: Then press Browse directory and navigate to the folder where SDL is: <YOUR_PATH>\CS454\CS454\ThirdParty\SDL2-devel-2.26.1-VC (we have it inside thirdparty)

For including SDL2_TTF:

  • step 1: Then press Browse directory and navigate to the folder where SDL_TTF is: <YOUR_PATH>\CS454\CS454\ThirdParty\SDL2_ttf-2.22.0 (we have it inside thirdparty)
  • step 2: added to the enciroment variable CMAKE_PREFIX_PATH the path to SDL_TTF use ";" to seperate with previous paths

For including SDL2_MIX:

  • step 1: Then press Browse directory and navigate to the folder where SDL_TTF is: <YOUR_PATH>\CS454\CS454\ThirdParty\SDL2_mixer-2.8.0 (we have it inside thirdparty)
  • step 2: added to the enciroment variable CMAKE_PREFIX_PATH the path to SDL_MIX use ";" to seperate with previous paths

After you set the enviroment variables:

  • Step 1: Open Visual Studio 2022
  • Step 2: select Open a Local folder
  • Step 3: Browse to the first CS454 you see and click open (HIGHEST directory named CS454 the one before this README is located don't double click inside)
  • Step 4: if Cmake Integration popup press Enable and set source directory
  • Step 5: Then inside CS454/CS454 pick CmakeLists.txt and open it
  • Step 6: Then Run UnitTest3 which has the final version of the game
  • Step 7: If you get an error dont worry there is one last thing you need to do....

Last step add sdl and sdl2_ttf and sdl2_mixer .dll files:

  • Step 1: Go in CS454\CS454\ThirdParty\SDL2-devel-2.26.1-VC\SDL2\lib\x64\ and copy the files SDL2.dll and SDL2_image.dll

  • Step 2: Then in CS454/CS454 go into out/build/x64-Debug

  • Step 3: Then paste the files inside there

  • Step 4: Go in CS454\CS454\ThirdParty\SDL2_ttf-2.22.0\lib\x64 and copy the file SDL2_ttf.dll

  • Step 5: Then in CS454/CS454 go into out/build/x64-Debug

  • Step 6 Then paste the files inside there

  • Step 7: Go in CS454\CS454\ThirdParty\SDL2_ttf-2.22.0\lib\x64 and copy the file SDL2_mixer.dll

  • Step 8: Then in CS454/CS454 go into out/build/x64-Debug

  • Step 9: Then paste the files inside there

The game should run fine if you have done everything correctly.

zelda_ii's People

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zelda_ii's Issues

Constrained motion, CircularBackGround.h, grid, config

Constrained motion dialeksh 9 diafaneia 21-24 has not been implemented probably useless (will change if otherwise).

CircularBackground is dialeksh 9 diafaneia 11 can be replaced by tilelayer and is useless.

grid has not been tested with new map probably need to change some variables about the size of the map but should work otherwise

config has not been implemented.

TODO

  • Util header-implementation file
  • Conf file
  • Definitions for everything. no random nums
  • Change surfaces to textures
  • Change random structures to sdl structures

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