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core's Introduction

(WIP)Voxel-based - voxelbased.com

voxelbased-logo
Voxel-based is a collection of voxel algorithm implementations for the Unity Engine.

โœ”๏ธ Voxel-based contains the following isosurface algorithms

  • Boxel
  • Marching Cubes
  • Marching Tetrahedra
  • Naive Surface Nets
  • Dual Contouring of Hermite Data
  • Cubical Marching Squares

Voxel-based preview

๐Ÿ—ฝ Community

Join the conversation and help the community.

๐Ÿ”ญ Follow our progress

Follow our progress on Trello

๐ŸŒŸ Special thanks to

theSoenke allowed us to use his code as a base for our project Github

Tomasz Foster and Andrew Gotow allowed us to use their Naive Surface Nets implementation Github

alia to shared Marching Tetrahedra codebase Source code

lonelyProgrammerWeeb, Fobri and PatrikHoller to created the core of this project

๐Ÿ“— Documentation

Check out the Getting Started page for a quick overview.

The documentation is divided into several sections:

You can improve it by sending pull requests to this repository.

ยฉ๏ธ License

Voxel-based is MIT licensed.

Love Voxel-based? Give our repo a star โญ โฌ†๏ธ.

core's People

Contributors

fobri avatar jedjoud10 avatar patrikholler avatar voxelbased avatar

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