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laig's Introduction

LAIG 2020/2021

Group T03G10

Name Number E-Mail
Diogo Rosário 201806582 [email protected]
Henrique Ribeiro 201806529 [email protected]

Projects

  • Parsing verification.

  • Makes use of multiple textures and materials.

  • Uses all primitive object.

  • Multiple cameras and lights.

  • Scene

    • A field of grass with a small farm on top.
    • Scene

  • Possibility to create various animations.

  • Small animation for the tractor.

  • Can create text spirites and sprite animations.

  • Can use nurbs (plane, barrel and patch)

  • Scene

    • A field of grass with a small farm on top and a moving tractor.
    • Scene

  • All requested functionalities are working.
  • Two scenes: A farm with a picnic towel and gameboard on top of it and a room with a lamp and the gameboard on top of a table.
  • Animations between all cameras.
  • Possibility to view game movie in every player turn and end game movie. While playing the movie, every move is made with a delay of 1 second.
  • Possibility to change bot difficulty and gamemode. Due to the time needed to calculate a move in harder difficulties we decided to make the game faster and for that reason difficulties only change the time a player has to make a move. If the time expires, the player instantly loses the game.
  • Undo does different things depending on the gamemode. In Player vs Player, this command backtracks 1 move. When playing Player vs AI or AI vs player it backtracks 2 moves, so that the player can redo his move. When playing AI vs AI undo is disabled.
  • Game score is done by a marker with all 3 colors in it, near the board. Timer and winner are displayed on a small "TV" near the board.
  • Pieces are animated using interpolation and easing functions.
  • There is an option to reset the game during a player turn, which resets the board state.

laig's People

Contributors

tccmatos avatar thezambi avatar

Watchers

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Forkers

diogogrosario

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