theunknowncod3r / bo4-lucy-menu Goto Github PK
View Code? Open in Web Editor NEWUpdated Version of @G1llam 's BO4 Lucy Menu for PC.
Updated Version of @G1llam 's BO4 Lucy Menu for PC.
Hey guys, is there a way to reset the contracts after they have been completed?
https://github.com/TheUnknownCod3r/BO4-Lucy-Menu/blob/8fb09115c8e5d1dff8f6e78258796024f5fad7de/Guns%20needed#LL1C1-L1C1 @TubBuddy
I don't have my game in English so I can't make a PR with the names, but here are the names you wanted (+2 other missing ARs)
kap 45 = pistol_fullauto_t8
havelina = sniper_damagesemi_t8
m16 = tr_damageburst_t8
peacekeeper = ar_peacekeeper_t8
echohawk = ar_doublebarrel
an94 = ar_an94
Great menu! But as i was testing stuff in the menu i found out that the wunderwaffle does not work along with "Tele zombies infront of you" which just crashes the game. As a bonus it would also be great if you could add homonculus, samantha box, matryoshka Dolls and monkeys to every map along with the Winters Howl ๐
I'm new to Bo4 mods I tried using the Max Level and it told me to quit via the pause menu which I did but it didn't max my level, and for the unlock all it says "Unlock All Started" but after a few minutes it says camos unlocked at round 5 but when i quit via pause menu it doesn't actually unlock anything. Please correct me as I'm new to Bo4 mods
Hey where can i change the Code of the Version so i can use the menu on the newer version of bo4
Any Open Bugs can be posted here, and will be addressed in time.
I hope this is the right place to request Things, the Link from the Mainsite sent me here.
The first thing would be simply switching the "max Level" Feature in the Account Section with something that isnt as stat ruining, i had it twice that when opening the Menu and pressing F to enter the Sub Menu, the Menu lagged for a Split Second and registered the Input twice, setting me to max Level twice already even though i didnt want to do that.
Personally i prefer to level by myself and progress normally as thats Part of the Enjoyment for me, it would be nice if you could move that Feature further down in favor of something minor like completing the Blackmarket Contracts.
The 2nd Feature is Norecoil, i hope i didnt overlook it, that would be quite awkward.
I find the Recoil in Combination with unlimited Ammo really annoying sometimes when you stop shooting and the Weapon goes down to your Feet.
The 3rd Request is just a general Idea and i guess more wishful Thinking, but maybe there would be a Way of manipulating the Amount of Cases you could get with the Blackmarket Contracts? I remember there used to be a free Tool on another Website that let you manipulate Zombie Contracts back in Infinite Warfare Zombies and essentially you could complete a Contract infinite Times and get as many Cases as you want.
This is probably very hard or too much Work to actually do but i wanted to throw the Idea out there anyway.
In any Way, i appreciate all the Work done on this Project even if nothing from this Thread ends up being added/changed. Thank you for making Zombies more Fun :)
Hi, Wonderfall job on the menu!!!
I'd like to request 2 things.
Unlimited specialist and instant level 3 specialist weapon
Unlock PAP
Thanks
I was wondering if theirs a way to just give yourself max elixirs straight to 999 permanently?
Hi,
I've been developing a menu of my own for BO4 zombies using the Lucy Menu as a base for the last year or so, and was wondering if you could help with a problem I came across last night.
I want to create the most comprehensive menu out there for BO4z, with options for literally anything you can think of. Picking up specific craftable parts, teleport to precise locations, options to give any weapon available on the map, easter egg completions, etc etc. To that end, I think I've hit the limit for the number of self addOpt()
lines you can have in a menu.
I noticed at around 500 or so menu options, the game would start giving me random UI errors whilst using the menu, on parts of the code that have worked fine for months. And once I exceed 512 menu options, the game just straight up crashes when you try to load a map after injecting.
I was hoping you had some idea how to get around this issue? I'm no programmer by any stretch of the imagination, but I recognise that 512 is the upper limit for 9-bit variables.
If not, this means that any menu using Lucy Menu as a base, will be limited to just 512 options, and I was going to have about 160 menu options for teleporting, alone! (20 per map). Plus 55 armory weapons, another 55 for PAP'd armory weapons, equipments, perks, elixirs, wonder weapons, auto-easter egg completions etc... 512 menu items ain't gonna be enough!
See for yourself, just keep adding:
self addOpt("BLANK MENU ITEM");
to your code, till the game breaks.
Thought I'd bring it to your attention as you seem to be the only person working on this menu base atm.
So this could very well be a user error as I do not see anyone else really talking about this specific issue, buuut here we go. The rank up feature is setting my level to 55, I leave the game, and the level is still at 55...I just dont get any of the unlocks for leveling up. The unlocks I am referring to are the other starting weapon options as well as most of the perks and other weapons in the game. If I go to the account customization tab, it shows that I am level 55, but in the game lobby it only shows level1.
For the most part this mod works great, all of its features work as intended. However, when using the unlockall tool, the red hex redux camo doesn't unlock. This means that all mastery camos are currently locked as it seems that the camo challenge doesn't track in game. Is there something that I missed while installing the menu, or is it something that isn't possible to be modded?
Incredible work with this mod. Never thought it'd be possible considering how restrictive it is and the online only factor.
Not an issue, just a query! Is it possible to have an fovscale option? Never liked how close the weapons were! When I saw this was a possibility, was one of the first things I wanted to do haha. I did try replacing one the functions, specifically the HUDdisable with setClientFov(number) but was getting some errors but I was probably doing it incorrectly anyway. I believe this is normal fov anyway, correct?
Thanks again!
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