thesherlockhomie / circlesim Goto Github PK
View Code? Open in Web Editor NEWA basic physics simulation with circles using the Cinder C++ library.
A basic physics simulation with circles using the Cinder C++ library.
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Currently, the random generation does not account for the radius of the circle when choosing a location, so circles can generate partially outside the window.
Something like:
https://gafferongames.com/post/fix_your_timestep/
In the same vein: #10
Map the pixels on the screen to real world metres.
Also reset the coefficient tweaks to normal
Maybe try interpolating between physics frames?
See: https://gafferongames.com/post/fix_your_timestep/#the-final-touch
Currently physics is tied to deltaTime between each calculation. This ensures that regardless of framerate, physics calculations will always be up to date.
Need to research this.
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