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sgtgunner

tools's Issues

Remake Wake island content to Stratis

For Olympus

  • Pistol range
  • SMG range
  • Rifle MG range
  • DMR range with buildings of Kamino firing range-
  • Movement course
  • General purpose area
  • Launcher range
  • Basic training

Swifty_manage build all repos

Possibility to build all repos at once with swifty_manage. Useful when updating all of them, as one can run it and step away for a few minutes.
Repo modlines should be printed out at the very end.

Discussion?

Automatic server backup tool

Write a backup tool that will run weekly and backup every important thing.

  1. Copy files & folders:
    • Arma 3/Missions Archive
    • Arma 3/Modpack/development
    • Arma 3/Servers (in every folder if exists)
      • Apollo
      • mpmissions
      • apollo.properties
      • jni.conf
      • jni.dll
      • params.cfg
      • server.cfg
    • Arma 3/Tools
    • Athena
    • TeamSpeak 3 Server
    • www/drupal
    • www/resources
    • www/webmail
    • files_changed.txt
  2. Export databases:
    • apollo
    • apollo_test
    • drupal
    • hmaildb
  3. Upload to backup server
  4. Clean up old backups (keep some, depending on space taken by one)

Write tools needed to start development process

Setup

  • Batch (I hate it)
  • Create symlinks to inputted missions folder (documents)
  • Append map folder endings read from files inside respective mission folders ($MAPSUFFIX$)
  • Allow multiple times run to support adding more missions and creating symlinks

Meeting topics

Things to talk about. Might actually do it here...

  • Weapon prices depending on use.
  • Base payment price / certificate & licences
  • Decide payout rates: one for next payment coming up / the time between payments
  • etc...

Create dynamic roster page

  • Automatically add player when joining
  • Assign them with: Recruit / Contractor / Senior-Contractor
  • Display profile info from public fields
  • Automatically remove people who are set to retired

Armory differentiate listed items

Is it possible to have the listed items in the Armory to have a specific color depending on the accesslevel?

Just to have more of an oversight of what items become available for purchase, after you progress.

Resize amory pictures

Resize for optimal size, run through tinypng.com for lower filesize & faster loading

Lore for Tilos Island

Since we're gonna wrap up Stratis soon, we'll need a story for our next campaign.

Import Olympus

  • Rename folder
  • Rename all prefixes
  • Tabs to 4 spaces
  • Add $MAPSUFFIX$

Redefine Armory items

Allow certain items (mostly clothing depending on position.

  • recruit position
  • contractor position
  • specialist & higher position

Add services, MySQL users and privileges to backup script

  • database dump create schema (--skip-lock-tables, --databases , --all-databases)
  • MySQL users + privileges
  • Services (csv export)
    • Apache - install via httpd -k install -n "Apache" (will give some error but work)
    • Athena (nssm) - "MySQL" dependency - delayed
    • Arma 3 Servers (nssm via setup script)
    • TeamSpeak 3 Server (nssm)
    • ...

Modpack move-optionals

Script that moves all optionals that we utilize from their base folder to our coresponding modpack folder. Optionals in the base folder should be deleted.

Work out folder structure

Specifically map folder endings, most likely ties in with #1 as SQM and map are the only thing truly connected.

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