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View Code? Open in Web Editor NEWVideo Game Design 2014 - Team Y-Not
Video Game Design 2014 - Team Y-Not
Air = invisible
Fire = more damage
etc.
The bullets on the enemies are not firing correctly some of the time.
Instead of just staring at a door
Create a scene where you can select which compound that the player will play.
Not sure on this one, besides make it easier to control?
Something like a Brick sliding against another brick
Example: Can't charge air while in fire or water
Possibly just swap the floor/box textures
Examples: Lighting torches, filling a bucket, etc.
Some ideas: Glowing energy, some kind of particle effect spiraling into the ninja, etc.
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