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hurry-up's Issues

Position

let me move it about the screen layout and predetermin a screen position for the timer

Looks promising

Are there instructions on how to use this? I see features but not how to incorporate the time into a game. I downloaded and activated the module.

Suggestions

Hey, great job on the module! I have a few suggestions:

  • Option to only play sounds to players, not the DM.
  • Smart snapping into place like Small Time (would be extra great if it could snap to or on top of Small Time and start at this default position for everyone).
  • Maybe the progress bar could be more visible and appear above or below the numbers instead of behind them. Maybe have a toggle for its visibility as well.
  • Give a bit more padding around the numbers, make them slightly smaller (mockup below).

image

Destroy a timer

Is there a way to pause/disable/destroy a timer? If not, it would be a great option to have. Thinking of use cases like if the walls are closing in and they solve the puzzle but there's 2 minutes left on the clock, etc.

Thanks for the great mod.

Feature: Able To Stop Timer for Everyone in Macro

Can you implement a method to allow me as a GM to cancel the currently running timer for everyone? This way I can put timers on non-battle stuff and then cancel them and not have to wait for the timer to run out. This would also allow me to start another timer while an existing one is running (will stop then restart with new time).

Can open the timer

Hello, the macro doesnt work to open the timer, tried in combat, out of combat, with/w-o pause and the actor just speak the macro, also i dont find how to open it from another way.

Timer never start for SWADE system

Hello, the module recognise combat, know when it's a npc or a player and display timer accordingly, this works fine.
But the timer never starts.
Tested with only this module and socketlib actiivated.

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