theripper93 / hurry-up Goto Github PK
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License: MIT License
let me move it about the screen layout and predetermin a screen position for the timer
Are there instructions on how to use this? I see features but not how to incorporate the time into a game. I downloaded and activated the module.
Hey, great job on the module! I have a few suggestions:
Is there a way to pause/disable/destroy a timer? If not, it would be a great option to have. Thinking of use cases like if the walls are closing in and they solve the puzzle but there's 2 minutes left on the clock, etc.
Thanks for the great mod.
Can you implement a method to allow me as a GM to cancel the currently running timer for everyone? This way I can put timers on non-battle stuff and then cancel them and not have to wait for the timer to run out. This would also allow me to start another timer while an existing one is running (will stop then restart with new time).
Hello, the macro doesnt work to open the timer, tried in combat, out of combat, with/w-o pause and the actor just speak the macro, also i dont find how to open it from another way.
In the module configuration settings, can we get an option to make this timer popup from Topleft, TopRight, Bottomleft, & BottomRight?
Hello, the module recognise combat, know when it's a npc or a player and display timer accordingly, this works fine.
But the timer never starts.
Tested with only this module and socketlib actiivated.
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