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dokkan-unit-creation-tool's Introduction

Dokkan Unit Creation Tool

This project is in a testing state, so bugs are to be expected. Should you encounter any bugs please create an issue on this repository, or join the discord. (There is a button in the program that will take you there).

How to run the program (Video Walkthrough)

https://youtu.be/-Fb6l0-mqRA

How to run the program (Text Walkthrough)

Python version 3.7

Link: Python Version 3.7.9

Download this specfic one.

image

When you run the Python installer make sure you enable "Add Python 3.7 to PATH" image

Then proceed with the installation.

Once installed, unzip the "Dokkan Unit Creation Tool.zip" (if you cloned the repo ignore this)

Then run the run.bat file. This will make sure the program runs in the current working directory. (Don't run as administrator)

dokkan-unit-creation-tool's People

Contributors

theragingryan avatar

Watchers

 avatar

Forkers

solgunsevda

dokkan-unit-creation-tool's Issues

Event Creator

I could make this, just a matter of if people want it.

Misc Info

  • Add element IDs as a tooltip in the passive and leader skill section for ease of reference.

May just add an automatic calculation for the correct combination of Element IDs instead of a tooltip.

Modify SQL Output

Add an extra digit to rows when it's exported; in order to avoid id overlap which would potentially overwrite rows.

Dokkan Calculator

  • Add calculations to simulate an in game fight. (In order to calculate what your move should be)
  • Implement card linking into it.
  • Create a separate database or JSON that contains all the unit's linking information.

Sticker Preview

  • Learn image manipulation to create a Card Sticker previewer in Python.

BGM Player

  • Base game OSTs
  • Allow addition of custom ones too.

Character Link with Same Name

  • Add a checkbox to change the card_unique_info_id of a unit.
  • Query for existing sets, replicate with new card_unique_info_id.

Lua Preview

  • Find a way to play the animation in a display, then overlay the sprite locations based on the Lua.
  • Using formats other than SWF would be the easiest as Flash is no longer supported. MP4 or gif versions of the animation would be a good baseline to try.
    *Define Lua methods from in game Lua functions, make the program overlay the sprite in accordance.

I'll try it, but we'll see when I ever get there.

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