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3d-fpp-interaction-demo's Issues

Objects don't slide with the surface they're on

If you put one of the balls into the drawer and start opening and closing it, the ball wil stay in the same position (unless one of the drawer's walls hits it). Friction is at maximum for all objects, not sure what's the problem.

RigidBodies go through walls

You can see it when you throw one of the balls into the monitor at maximum power. The monitor will go through the wall. I'm not a physicist, but I'm preeetty sure it's not how real world works.

Provide the project in the root of the repository

I got here while moderating your submission to Godot's Asset Library. The issue is that the project is in a subfolder, however the root of the repository will be extracted for the user, which won't work properly (Godot won't recognize it as a project and the user will have to manually open the subfolder in Godot).

Please reorganize the structure and edit your submission and then I'll approve in the Asset Library (you can ping me here). Thanks!

Picked objects can be left outside of the room

Better way to handle this would be to make the objects follow a Position3D instead of directly snapping on to it. Then the objects could collide with walls, etc. and stop from going through solids.

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