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mightyeditor's Issues

"Add assets" button missing

Possible solutions:

  • probably "+" sign on panel top with "Add assets" text onhover
  • text on panel background "Drag and drop assets"

Key D is not working

Somehow the key D has stopped working in the text editor, checked with two computers. Could maybe have something to do with the recent changes in shortcuts?

chrome 43

as mentioned here #47
Error message says "Uncaught TypeError: Cannot set property metaKey of # which has only a getter" and errors at Events.js:232.

Timeline - select layers > apply keyframes

To be able to select several layers in the panel tree view and then apply a keyframe to all these with a button* (and / or [SPACE] key). *Could be that 'set keyframe' button that is top left on the timeline at the moment.

Upload progress bar

Add upload progress bar or progress notification - while uploading something

Timeline - playing / previewing animation within ME is not accurate

Following scenario:
I animated things within ME and it looks good. After export or open Game, the animation appears much faster.

I assume that maybe hast to do with browser performance or something?!
At the moment I adjust the fps to achieve more or less the speed I want, but of course that is not the most accurate way...

Upload/import issues - per browser differences.

I'm on Windows 7. Attempting to upload assets by clicking on the gear in the top right of the screen followed by the upload file or upload directory options gives issues.

Chrome - file browser window appears, clicking Ok (with file/directory selected) does not import anything. Drag and drop from the folder does work.

Firefox - same as above, but drag and drop doesn't work either.

IE11 - nothing happens

This is both running from install on your website and on a local server. Sorry I don't have more time to check this out, hopefully it's reproducible.

Timeline - interpolation curve

Add time interpolation curve between keyframes.

Basically custom easing function with changeable A -> B
Visually in the editor curve with control points between frames should be enough

Add simple shape tool

Simple shape tool for faster prototyping,
also would be useful to draw physics bodies

About LICENSE, rewrite and other

Hi! I some time experimenting with the creation of editors for pixi. Something can be seen here.

I would like to improve some of the mightyeditor and integrate their own experience. In particular:

  • Fast and flexible ui with vue.js
  • Edit PIXI.Spine
  • Edit atlases
  • Particles support
  • Fast writing plug-ins and extensions (as part of the game data of the project)
  • Scaffolding and testing
  • Independence of the concrete server implementation

However, I would like to work on the project under a free license like GPL or MIT.

Firefox: "Open Game" button triggers security error

This project looks really interesting.

I jumped in just to see what the template looks like, but the "Open Game" button didn't work. In the console, I got the error: Access to 'about::blank' from script denied at MT.min.js:6:1418.

To reproduce:

  1. From mightfingers.com, click "TRY IT NOW"
  2. On the welcome screen (no sign-in), click "Create New Project"
  3. Click "Create"
  4. Click "Open Game"

Tested in Firefox 35.0.1 and Firefox Developer Edition 37.0a2 (2015-02-16), OSX 10.8.5.

Asset - atlas

ME seems to realize that there is a new atlas. In the preview the new sprite areas get shown. However the image does not get updated. Also Chrome is getting very busy.

slow when ordering groups in the object panel

ME runs really slow when I arrange the order of groups within the objects panel.

I can drag a group within one group and it takes about fifteen seconds before it shows the update. I thought maybe turning off visibility of the group and then dragging things in order might work better, but still it's slow.

Text toolbar

Text toolbar shows incorrect size ( 32 px) for just created text object - something with pt/px convertion

Script Saving

Running on Windows 8 locally using chrome mightyeditor comes up with an error (displayed on console) when one of the javascript script files (such as load.js) is edited. The file is never updated/saved and you end up always having the original.

Delete button

before deleting something we should check if corresponding panel has focus

Text popin

Cannot select text in the "enter the text" textarea

usability - "duplicate group" button in object panel

Many times you want to duplicate groups because you need the same structure and/or elements containing. Discussed also here:
http://www.html5gamedevs.com/topic/13359-reimport-or-reset-spritesheet/?p=79818

It'd be nice to have a function for that. So, for example an icon in the object panel and maybe a shortcut ( shift + ctrl + D ).

As you use fortawesome, I would suggest maybe this icon for now:
http://fortawesome.github.io/Font-Awesome/icon/files-o/

Text gets cropped

with custom google fonts text gets cropped - probably something with pixi.cache

selecting transparent sprites doesn't work

I stumbled across this today.
In the map editor you can't select transparent elements (transparent png for example). You can drag a rectangle selection around the element and it gets selected or you select its layer in in the object panel. However, once you want to select it with the mouse to drag it to another position, the element gets deselected. Same if you have a graphic with transparent parts. You can only select that when you click on a non transparent part.

Crash: JS Allocation failed - process out of memory

I don't know if my project is too large, but a local instance keeps on crashing with "FATAL ERROR: JS Allocation failed - process out of memory" message. Same thing might happen on online version as well, as I made a local installation as the project kept on crashing there as well. Usually it happens after creating keyframes.

Scale manager

Add list with scale options:
Phaser.ScaleManager - constants

Map Editor: select several sprites > change value for them all

I'd found it quite helpful, if I could select several Sprites and then change values within the settings panel for all of them at once.

Background / Example:
You layouted a screen or menu or something with several icons in it. And later tween their scale via code. It works, but you realize the anchors should all be set in the center. It'd be handy to switch to ME, select all the icons and just type in the anchors in the settings tab.

After updating sprite atlas elements are wrong

The case:
I want to add another graphic element to a spritesheet. I use the same elements as before plus a new one and create a spritesheet (using shoebox). Then update the spritesheet within ME as well as the atlas. Boom! All is messed up.

I assume this only happens when you add new elements to a spritesheet?!

It's definitely annoying assinging all elements again manually.

Image with atlas update - PIXI error

if old atlas has frames larger that new texture editor fails to work properly - because of PIXI exception:
Uncaught Error: Texture Error: frame does not fit inside the base Texture dimensions [object Object]

after atlas data update everything is fine again,

Editor should check it before pixi -> skip atlas loading and show some info

z-index issues

  • By putting new objects with brush tool first object doesn't shift
  • Grouping objects messes up z-index

Add package.json for dependency management.

I've pulled the code down and tried to start the server locally. However, you've added server/node_modules to the .gitignore file (which is the correct thing to do), however, you didn't supply a package.json so that we can install the required packages.

Please add this file with the correct package list so that we can install dependencies

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