Comments (3)
Hey! You can find a kind-of documentation on the wiki here
The repo comes with ExampleDemo
which showcases making Activities (sometimes called Scenes) that run each screen and uses the getController()
to push/pop activities.
See the example here
Towards the bottom of the README, there's a few sections on understanding the difference between Pushing, Popping, and Rewinding the activity controller. These commands effectively go to the Next Scene, Previous Scene, and Last Scene that matches a type. Here
Here's a really cool pokemon demo made with Swoosh.
Let me know if that helps get you started!
from swoosh.
Okay, thanks.
from swoosh.
No problem. If you run into anything else, let me know and I'd be happy to help.
from swoosh.
Related Issues (9)
- Activities using different views looks bad HOT 1
- Provide optimized code for shipped segues when isOptimizedForPerformance() == true HOT 2
- add namespace back into example project
- Plan to make shaders seperate and available to users HOT 1
- onResume called with push intent after segue ends HOT 1
- Pausing sf::Timer for transitions HOT 1
- Beginning. HOT 1
- Compiling on Linux - how to. HOT 17
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from swoosh.