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starfoxmasterbuilder's Introduction

Star Fox Master Builder

Original SNES Star Fox source code restored to produce 1:1 retail ROM releases on compile. Could be of interest for translations, modding, speedrunning, digital archeology or you, perhaps.

So I was tired working on an project and went tinkering with SF source as a distraction. I thought restoring a source code was an interesting challange to brush up on reverse engineering. +Nobody seemed to be doing this.

Got these releases restored and compiling so far:

  • Star Fox (USA).sfc
    • crc32: 0bae0941
    • md5: 9dce6a9dcbe4e304d67b9e8fd8999e7e
    • sha1: 1f5355534ccfaf26ae6c8f055f3e4768f9d72a7e
  • Star Fox (Japan).sfc
    • crc32: 41a60b3f
    • md5: 71e8a70dd4a17b8278d03d74c8372e77
    • sha1: a2dceab341ef20c836d4d3426f37f0ec396bbdcb
  • Starwing (Europe).sfc
    • crc32: 865f1a71
    • md5: 7fd753db14083bbd07282b4779cf30ae
    • sha1: 7ba89019f33f690715bdbd52e13d888228ee4b9c

Currently working on US/JP Rev1. If I'll finish those, will do Rev2 next. Don't really care about PAL or Weekend/CES thing.

Upload will be a diff patch file for you to apply on your SG.LZH/MAPS.LZH content - so no dodgy source files hosted here. Go away, %$#tendo!

If you are interested in the subject of reverse engineering but are unsure where to start, might as well start here. It's an oldskool place, a bit dusty, but principles you'll find there are largely universal and can be applied to more current systems just the same.

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starfoxmasterbuilder's Issues

Is this project still active?

Hi! I stumbled upon this repository recently only to find nothing has been committed. I myself have been trying to modify the source to create a matching USA rev 0 ROM. If you can, can you get some of those patches uploaded? Also, if you're able to, could you join This discord server? There's lots of technical Star Fox discussion ongoing there. Thanks!

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