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XOR

Originally requested by: Kjell - http://www.emix8.org/forum/viewtopic.php?t=634

Purpose of code changes on this branch:
Ability to use ^ for binary XOR

I figured to attempt to become familiar with the code base I would start with 
something simple like implementing XOR. It's still not working - however, I 
have a feeling I'm missing something small. My changes may not even be right 
but I'll post them anyways.

I get "Syntax not supported" in the IDE and if I attempt to compile I get:

---------------------------
pong.zgeproj - ZGameEditor 2.0.1b
---------------------------
Error in expression for node: ZExpression 
Syntax not supported 
---------------------------
OK   
---------------------------

Attached is a diff/patch file.

Original issue reported on code.google.com by [email protected] on 3 Dec 2011 at 5:54

Attachments:

New version of ZPong

What steps will reproduce the problem?
1. Open ZPong example in ZGameEditor

What is the expected output? What do you see instead?
I expect to see the different object types split into different folders. At the 
very least no "Textures" in the "Materials" folder. I don't know if this was 
done intentionally, but I am submitting my version of ZPong for review. I do 
believe it would be better for new users, because when I was trying to learn 
how to use it I was very confused on why one object was in a folder vs another. 
I know object placement doesn't matter, but it can confuse new users.

Here is a picture reference: http://i.imgur.com/az2R2.png


Original issue reported on code.google.com by [email protected] on 11 Dec 2011 at 10:46

Attachments:

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